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General Tabletop Discussion
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Homebrew: Removing Concentration From The Less Popular Spells
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<blockquote data-quote="ECMO3" data-source="post: 8546713" data-attributes="member: 7030563"><p>I generally like the concentration rules as is. Even with concentration wizards are the most OP class in the game and the other spell casters are mostly next in line. More power creep for casters is not good.</p><p></p><p>In general I am opposed to this and it opens up a lot of synergies that would be OP. Take for example the weakest of these - witchbolt. A Goblin or rogue multiclass with this spell and greater invisibility can cast GI then withcbolt and deal damage every turn without revealing yourself. It is not an attack or casting a spell so you can just stay hidden. </p><p></p><p>Blasdesingers are already borderline OP, what keeps them in check is they can't cast the spell to do good melee damage (Shadoblade) along with a spell that makes them near impossible to hit (blur or PEG). So bladesingers in melee are either low damage super-tanks or they are medium damage guys that can only last a few rounds. Giving them the ability to use both these spells would make every other class that goes into melee irrelevant they would WAY outclass barbarians and fighters in melee. Further they could upcast shadowblade and combine it with things like Hex or haste. You could have a hasted bladesinger running around doing 18d8+30 every turn.</p><p></p><p>The only spell you could make non-concentration without it becoming OP is hypnotic pattern IMO. I think that spell is way overated because as long as 1 enemy makes his save the spell never lasts 2 rounds. The guy who saved wakes someone, who wakes someone, who wakes someone...... I think this spell would do better if it was just redone so creatures must make a save or become unconcious for a round.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8546713, member: 7030563"] I generally like the concentration rules as is. Even with concentration wizards are the most OP class in the game and the other spell casters are mostly next in line. More power creep for casters is not good. In general I am opposed to this and it opens up a lot of synergies that would be OP. Take for example the weakest of these - witchbolt. A Goblin or rogue multiclass with this spell and greater invisibility can cast GI then withcbolt and deal damage every turn without revealing yourself. It is not an attack or casting a spell so you can just stay hidden. Blasdesingers are already borderline OP, what keeps them in check is they can't cast the spell to do good melee damage (Shadoblade) along with a spell that makes them near impossible to hit (blur or PEG). So bladesingers in melee are either low damage super-tanks or they are medium damage guys that can only last a few rounds. Giving them the ability to use both these spells would make every other class that goes into melee irrelevant they would WAY outclass barbarians and fighters in melee. Further they could upcast shadowblade and combine it with things like Hex or haste. You could have a hasted bladesinger running around doing 18d8+30 every turn. The only spell you could make non-concentration without it becoming OP is hypnotic pattern IMO. I think that spell is way overated because as long as 1 enemy makes his save the spell never lasts 2 rounds. The guy who saved wakes someone, who wakes someone, who wakes someone...... I think this spell would do better if it was just redone so creatures must make a save or become unconcious for a round. [/QUOTE]
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