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Homebrew: Removing Concentration From The Less Popular Spells
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<blockquote data-quote="Skrapers" data-source="post: 8546952" data-attributes="member: 7034414"><p>You do realize what thread you're in, right? These are people that are having issues with Concentration, and feel it's either broken and needs to be removed or that it needs to be tinkered into a better state.</p><p></p><p>Anyway, I'll engage, even though you've said a lot but provided nothing. Citations for numbers, please if you're going to reference them.</p><p>At any rate, unviable? Not hardly. Just because the casters have more oomph, there's plenty that can be done about them, already baked into the game. Spell interruptions, counterspell, dispel, etc. Viability of anything falls down to the DM.</p><p></p><p>In addition, I would argue that watering down the casters to make the melee feel more special undermines the niches that melee tend to occupy in the first place.</p><p>The dragon slaying weapon? You think a wizard gets that? Hell no. The fighter gets that, maybe the rogue or Paladin. The mirror shield that kills the Gorgon? Again, the fighter, or Paladin.</p><p>The crown of kings? Any of the melee get that.</p><p>The vast majority of awesome magical gear is going to go to the melee. The melee also have important roles even in high magic settings. They are the first line of defense, and they are the last line of offense when the caster inevitably fizzles out. Casters also are much easier to just smoosh. Flat out. They have all their weaknesses baked into their class without the need to toss in some arbitrary things like reduced spells or crowbar in far more concentration than was ever needed.</p><p></p><p>My complaints and critiques aside. I hope people are having fun with the game. I've already done what others who have a problem with it should do. Pick up a different game.</p></blockquote><p></p>
[QUOTE="Skrapers, post: 8546952, member: 7034414"] You do realize what thread you're in, right? These are people that are having issues with Concentration, and feel it's either broken and needs to be removed or that it needs to be tinkered into a better state. Anyway, I'll engage, even though you've said a lot but provided nothing. Citations for numbers, please if you're going to reference them. At any rate, unviable? Not hardly. Just because the casters have more oomph, there's plenty that can be done about them, already baked into the game. Spell interruptions, counterspell, dispel, etc. Viability of anything falls down to the DM. In addition, I would argue that watering down the casters to make the melee feel more special undermines the niches that melee tend to occupy in the first place. The dragon slaying weapon? You think a wizard gets that? Hell no. The fighter gets that, maybe the rogue or Paladin. The mirror shield that kills the Gorgon? Again, the fighter, or Paladin. The crown of kings? Any of the melee get that. The vast majority of awesome magical gear is going to go to the melee. The melee also have important roles even in high magic settings. They are the first line of defense, and they are the last line of offense when the caster inevitably fizzles out. Casters also are much easier to just smoosh. Flat out. They have all their weaknesses baked into their class without the need to toss in some arbitrary things like reduced spells or crowbar in far more concentration than was ever needed. My complaints and critiques aside. I hope people are having fun with the game. I've already done what others who have a problem with it should do. Pick up a different game. [/QUOTE]
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