Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew Rogue Archetype: Charismatic Bastard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Machiknight" data-source="post: 6774804" data-attributes="member: 6806314"><p><span style="color: #000000"><span style="font-family: 'Noto Sans'">THIS IS VERSION 3.0 UPDATED 12/13/2015</span></span></p><p><span style="color: #000000"><span style="font-family: 'Noto Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Noto Sans'">I am a first time DM. This player is adamantly against wanting to use spells, but likes the fast talker/con man type idea for their rogue. This is what I've come up as an archetype for as she didn't really like the ones available.</span></span></p><p>The name was changed so that it wasn't quite so double entendre-y.</p><p></p><p></p><p>I took several suggestions into account and removed a lot of the stuff that makes the DM have to work more (ribbon ability stuff).</p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Noto Sans'">The name was changed so that it wasn't quite so double entendre-y.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Noto Sans'">I took several suggestions into account and removed a lot of the stuff that makes the DM have to work more (ribbon ability stuff).</span></span></p><p><span style="color: #000000"><span style="font-family: 'Noto Sans'">Roguish Archetype Charismatic Bastard: Your focus is on people and on the way to influence them.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Noto Sans'">-Silver Tongued Devil: When you choose this archetype at 3rd level, you gain proficiency in 2 of; Insight Deception, Intimidation, or Persuasion. Additionally you may gain advantage on any check of Deception, Persuasion or intimidation one time per Charisma bonus (Min 1). Gain all expended uses back after a long rest.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Noto Sans'">-Hurtful Rhetoric: Starting at 3rd level you may use your bonus action given by Cunning Action to shout a string of insults at a creature within 30 feet, once per Charisma bonus (Min 1). If the target can hear and understand you (it must be capable of language), it must succeed on a Wisdom (DC 8 + cha mod+ proficiency bonus) saving throw, or it gains disadvantage on the next attack roll it makes before the beginning of your next turn, and you gain advantage on your next attack directed at it. Deafened creature automatically succeed on the save. Gain back all uses after a short or long rest.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Noto Sans'">-Dominant Personality: Starting at 9th level, once per charisma bonus (Min 1) as an action you project the dominance of your personality on all those around you. Any opponent that targets you with an attack or a harmful spell must first make a Charisma saving throw. On a failed save, the opponent must choose a new target or lose the attack or spell, while giving you advantage on your next attack against that opponent. On a successful save the attacker suffers disadvantage on it's next roll against you. Gain back all uses after a short or long rest. Duration 1 minute. (This is kind of a slightly more powerful "Sanctuary" spell)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Noto Sans'">-Uncanny Empathy: Beginning at 13th, your empathy has become becomes magical; any creature that can understand a language can understand you; you gain the ability to understand all languages. Your empathy is so strong it now extends to animals as well as intelligent creatures giving you proficiency in animal handling or extending your Rogue Expertise ability to it if you already have proficiency.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Noto Sans'">-ArchLinguist: Starting at 17th level, you gain immunity to charm and charm-like effects and your “Silver Tongued Devil” ability gains unlimited uses. Additionally, no matter what you say, magic that would determine if you are telling the truth indicates that you are being truthful, and you now double your proficiency bonus for your “Hurtful Rhetoric” ability's DC.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Noto Sans'">Please let me know what you think! Thanks so much!</span></span></p></blockquote><p></p>
[QUOTE="Machiknight, post: 6774804, member: 6806314"] [COLOR=#000000][FONT=Noto Sans]THIS IS VERSION 3.0 UPDATED 12/13/2015 I am a first time DM. This player is adamantly against wanting to use spells, but likes the fast talker/con man type idea for their rogue. This is what I've come up as an archetype for as she didn't really like the ones available.[/FONT][/COLOR] The name was changed so that it wasn't quite so double entendre-y. I took several suggestions into account and removed a lot of the stuff that makes the DM have to work more (ribbon ability stuff). [COLOR=#000000][FONT=Noto Sans]The name was changed so that it wasn't quite so double entendre-y.[/FONT][/COLOR] [COLOR=#000000][FONT=Noto Sans]I took several suggestions into account and removed a lot of the stuff that makes the DM have to work more (ribbon ability stuff).[/FONT][/COLOR] [COLOR=#000000][FONT=Noto Sans]Roguish Archetype Charismatic Bastard: Your focus is on people and on the way to influence them.[/FONT][/COLOR] [COLOR=#000000][FONT=Noto Sans]-Silver Tongued Devil: When you choose this archetype at 3rd level, you gain proficiency in 2 of; Insight Deception, Intimidation, or Persuasion. Additionally you may gain advantage on any check of Deception, Persuasion or intimidation one time per Charisma bonus (Min 1). Gain all expended uses back after a long rest.[/FONT][/COLOR] [COLOR=#000000][FONT=Noto Sans]-Hurtful Rhetoric: Starting at 3rd level you may use your bonus action given by Cunning Action to shout a string of insults at a creature within 30 feet, once per Charisma bonus (Min 1). If the target can hear and understand you (it must be capable of language), it must succeed on a Wisdom (DC 8 + cha mod+ proficiency bonus) saving throw, or it gains disadvantage on the next attack roll it makes before the beginning of your next turn, and you gain advantage on your next attack directed at it. Deafened creature automatically succeed on the save. Gain back all uses after a short or long rest.[/FONT][/COLOR] [COLOR=#000000][FONT=Noto Sans]-Dominant Personality: Starting at 9th level, once per charisma bonus (Min 1) as an action you project the dominance of your personality on all those around you. Any opponent that targets you with an attack or a harmful spell must first make a Charisma saving throw. On a failed save, the opponent must choose a new target or lose the attack or spell, while giving you advantage on your next attack against that opponent. On a successful save the attacker suffers disadvantage on it's next roll against you. Gain back all uses after a short or long rest. Duration 1 minute. (This is kind of a slightly more powerful "Sanctuary" spell)[/FONT][/COLOR] [COLOR=#000000][FONT=Noto Sans]-Uncanny Empathy: Beginning at 13th, your empathy has become becomes magical; any creature that can understand a language can understand you; you gain the ability to understand all languages. Your empathy is so strong it now extends to animals as well as intelligent creatures giving you proficiency in animal handling or extending your Rogue Expertise ability to it if you already have proficiency.[/FONT][/COLOR] [COLOR=#000000][FONT=Noto Sans]-ArchLinguist: Starting at 17th level, you gain immunity to charm and charm-like effects and your “Silver Tongued Devil” ability gains unlimited uses. Additionally, no matter what you say, magic that would determine if you are telling the truth indicates that you are being truthful, and you now double your proficiency bonus for your “Hurtful Rhetoric” ability's DC.[/FONT][/COLOR] [COLOR=#000000][FONT=Noto Sans]Please let me know what you think! Thanks so much![/FONT][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew Rogue Archetype: Charismatic Bastard
Top