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General Tabletop Discussion
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Homebrew Rogue Archetype: Charismatic Bastard
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<blockquote data-quote="jodyjohnson" data-source="post: 6776247" data-attributes="member: 5590"><p>I suggest switching it to "Cunning Linguist".</p><p></p><p>A little curious on the double dip for 'additional language' at level 3. 2+1 additional languages.</p><p></p><p>When you go down that road sometimes there is a tendency to add details that you normally wouldn't because someone can do something. </p><p></p><p>For example, I don't like messing with scenarios where I want to have open communication but then feel like I need to set up barriers. Normally everyone speaks common, but since a character is a polyglot I need to add situations where that is useful. So suddenly I have people that only speak Netherese when normally they'd just speak Common because the Master Debater speaks Netherese.</p><p></p><p>That's a Ribbon ability, something that is only useful because the DM introduces situations where it is useful. The entire class is in danger of becoming a Ribbon ability because every social situation the DM introduces needs to assume that the player can change it to their benefit.</p><p></p><p>See the Favored Enemy and Favored Terrain features of the Ranger or the Jedi Mind trick feature in Star Wars.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 6776247, member: 5590"] I suggest switching it to "Cunning Linguist". A little curious on the double dip for 'additional language' at level 3. 2+1 additional languages. When you go down that road sometimes there is a tendency to add details that you normally wouldn't because someone can do something. For example, I don't like messing with scenarios where I want to have open communication but then feel like I need to set up barriers. Normally everyone speaks common, but since a character is a polyglot I need to add situations where that is useful. So suddenly I have people that only speak Netherese when normally they'd just speak Common because the Master Debater speaks Netherese. That's a Ribbon ability, something that is only useful because the DM introduces situations where it is useful. The entire class is in danger of becoming a Ribbon ability because every social situation the DM introduces needs to assume that the player can change it to their benefit. See the Favored Enemy and Favored Terrain features of the Ranger or the Jedi Mind trick feature in Star Wars. [/QUOTE]
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