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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Homebrew RPG (4e based): Heroes of Legend
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<blockquote data-quote="C_M2008" data-source="post: 4589760" data-attributes="member: 65375"><p>I'm not attacking you or your work, relax, it's a summary of how I feel about it, which is all I had time for at the time.</p><p> </p><p>Here is some commentary then:</p><p>-20 points for abilities seems low for a supers game, still in the normal range of D&D characters really.</p><p>-This is further hampered by your ability score cap, which restricts players from having truly "super" scores.</p><p>-"maximum rank in an ability"; seems very 3e and not 4e. Also not very heroic to limit the character in such a way, if I want to put all my points in teleport or regenerate for example let me.</p><p>-for trying to keep things simple, several new terms are introduced.</p><p>-taking multiple second winds is very heroic, fits the genre.</p><p>-not going to comment on all of the powers, but regeneration could actually give regeneration?</p><p>-dice scale: seems unnecessary, why not allow the buying of more dice instead of scaling automatically?</p><p>-The Super Ability bonuses seem better suited to extras and unnecessarily complicated to remember if I have multiple super scores</p><p>-extras seem like they could be purchased instead of being restricted to one/level.</p><p>-traits: see above.</p><p>-having to build the opponents from scratch seems like a lot of work(very 3e), suggestions on reflavoured monsters from 4e would have been a nice touch, or some standard foes of each type at levels 1-3.</p><p> </p><p> </p><p>In summary there are too many restrictions on what I can build as a character inherent in the system. Your suggestions at the end help, but to make it do what I want would require some large rewrites.</p><p> </p><p>So too many restricitons= Doesn't feel very Super.</p><p> </p><p>Clearer?</p></blockquote><p></p>
[QUOTE="C_M2008, post: 4589760, member: 65375"] I'm not attacking you or your work, relax, it's a summary of how I feel about it, which is all I had time for at the time. Here is some commentary then: -20 points for abilities seems low for a supers game, still in the normal range of D&D characters really. -This is further hampered by your ability score cap, which restricts players from having truly "super" scores. -"maximum rank in an ability"; seems very 3e and not 4e. Also not very heroic to limit the character in such a way, if I want to put all my points in teleport or regenerate for example let me. -for trying to keep things simple, several new terms are introduced. -taking multiple second winds is very heroic, fits the genre. -not going to comment on all of the powers, but regeneration could actually give regeneration? -dice scale: seems unnecessary, why not allow the buying of more dice instead of scaling automatically? -The Super Ability bonuses seem better suited to extras and unnecessarily complicated to remember if I have multiple super scores -extras seem like they could be purchased instead of being restricted to one/level. -traits: see above. -having to build the opponents from scratch seems like a lot of work(very 3e), suggestions on reflavoured monsters from 4e would have been a nice touch, or some standard foes of each type at levels 1-3. In summary there are too many restrictions on what I can build as a character inherent in the system. Your suggestions at the end help, but to make it do what I want would require some large rewrites. So too many restricitons= Doesn't feel very Super. Clearer? [/QUOTE]
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Community
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D&D Older Editions, OSR, & D&D Variants
Homebrew RPG (4e based): Heroes of Legend
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