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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Homebrew RPG (4e based): Heroes of Legend
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<blockquote data-quote="invokethehojo" data-source="post: 4592988" data-attributes="member: 62525"><p>I’ll address some of your comments that weren’t covered by the above explanation.</p><p></p><p>-"maximum rank in an ability"; seems very 3e and not 4e. Also not very heroic to limit the character in such a way, if I want to put all my points in teleport or regenerate for example let me.</p><p></p><p>That was purposeful. My goal in creating HoL was to use 4e as a base, but combine it with elements from other d20 games. These other elements have the benefit of being playtested (albeit in a different context) and players will also probably be familiar with them. </p><p>As far as your other concern: I always felt one of the drawbacks to super games was that characters were usually one sided. HoL isn’t intended for true super hero characters, and I like that it makes well rounded characters the norm (this also keeps it similar to 4e so it’s not a totally different experience). </p><p></p><p>-for trying to keep things simple, several new terms are introduced.</p><p></p><p>I wanted to keep my powers separate from 4e powers, so I called them abilities. This kind of thing happened a few times.</p><p></p><p>-not going to comment on all of the powers, but regeneration could actually give regeneration?</p><p></p><p>If you can find a way of doing this that doesn’t destroy the healing surge/short rest mechanic let me know. This was the best solution I could come up with.</p><p></p><p>-dice scale: seems unnecessary, why not allow the buying of more dice instead of scaling automatically?</p><p></p><p>Either one would work, I just chose this way because I don’t like rolling and adding up a handful of d6’s every round.</p><p></p><p>-The Super Ability bonuses seem better suited to extras and unnecessarily complicated to remember if I have multiple super scores</p><p></p><p>They are extras actually, I just seperated them for organization purposes. At the beginning of the extras column I state this.</p><p></p><p>-extras seem like they could be purchased instead of being restricted to one/level.</p><p></p><p>They are purchased actually. Reread the extras section, you’ll see that you have to buy them (2 points a piece) but you can only have as many as you have levels.</p><p></p><p>-traits: see above.</p><p></p><p>You could easily make traits purchasable, I just did it this way to emulate the feat mechanic. If you wanted to make them purchasable you would have to assign them costs.</p><p></p><p>-having to build the opponents from scratch seems like a lot of work(very 3e), suggestions on reflavoured monsters from 4e would have been a nice touch, or some standard foes of each type at levels 1-3.</p><p></p><p>As I make enemies for my playtest I’ll post them here. I found that when I DM’ed 4e I constantly forgot enemies powers so I usually ended up rebuilding them anyway so this method doesn’t bother me. Also, it allows for house rules to be implemented easier, since the rules are the same for everyone, when a house rule change something everyone is still equal.</p><p> </p><p>Thanks for your feedback</p></blockquote><p></p>
[QUOTE="invokethehojo, post: 4592988, member: 62525"] I’ll address some of your comments that weren’t covered by the above explanation. -"maximum rank in an ability"; seems very 3e and not 4e. Also not very heroic to limit the character in such a way, if I want to put all my points in teleport or regenerate for example let me. That was purposeful. My goal in creating HoL was to use 4e as a base, but combine it with elements from other d20 games. These other elements have the benefit of being playtested (albeit in a different context) and players will also probably be familiar with them. As far as your other concern: I always felt one of the drawbacks to super games was that characters were usually one sided. HoL isn’t intended for true super hero characters, and I like that it makes well rounded characters the norm (this also keeps it similar to 4e so it’s not a totally different experience). -for trying to keep things simple, several new terms are introduced. I wanted to keep my powers separate from 4e powers, so I called them abilities. This kind of thing happened a few times. -not going to comment on all of the powers, but regeneration could actually give regeneration? If you can find a way of doing this that doesn’t destroy the healing surge/short rest mechanic let me know. This was the best solution I could come up with. -dice scale: seems unnecessary, why not allow the buying of more dice instead of scaling automatically? Either one would work, I just chose this way because I don’t like rolling and adding up a handful of d6’s every round. -The Super Ability bonuses seem better suited to extras and unnecessarily complicated to remember if I have multiple super scores They are extras actually, I just seperated them for organization purposes. At the beginning of the extras column I state this. -extras seem like they could be purchased instead of being restricted to one/level. They are purchased actually. Reread the extras section, you’ll see that you have to buy them (2 points a piece) but you can only have as many as you have levels. -traits: see above. You could easily make traits purchasable, I just did it this way to emulate the feat mechanic. If you wanted to make them purchasable you would have to assign them costs. -having to build the opponents from scratch seems like a lot of work(very 3e), suggestions on reflavoured monsters from 4e would have been a nice touch, or some standard foes of each type at levels 1-3. As I make enemies for my playtest I’ll post them here. I found that when I DM’ed 4e I constantly forgot enemies powers so I usually ended up rebuilding them anyway so this method doesn’t bother me. Also, it allows for house rules to be implemented easier, since the rules are the same for everyone, when a house rule change something everyone is still equal. Thanks for your feedback [/QUOTE]
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Homebrew RPG (4e based): Heroes of Legend
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