Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Homebrew RPG (4e based): Heroes of Legend
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tripgnosis" data-source="post: 4593322" data-attributes="member: 27760"><p>Ok, first off, let me admit that I have only skimmed some of the comments on this thread. I have 2 children under 4, so it gets hard to focus on any one thing most of the time. So I apologize if I restate something that has already been posted or if it's in any other way apparent that I hadn't read the thread thoroughly. </p><p></p><p>First, I'd like to comment on c_m2008's post</p><p></p><p><em>I kind of agree with this, but I'm also aware that a super-super comic books style setting was not the goal here. More of a mild super-heroes setting a bit like the Heroes TV show.</em><em>I agree with removing the caps. I think it would be much simpler to just remove the ability score caps and then not bother with super-ability scores as a power</em><em>again I agree with the abolition of caps. I understand the designers reason for these restrictions. To maintain control and keep things from getting out of hand. But that could be easily enforced by the GM rather than the mechanics. Removing the option to min-max is too restrictive I think. I think it's better left to the GM to enforce natural consequences of having a min-maxed character</em><em>I thought the exact same thing when I looked at this power. I don't really see it as being true regeneration. I don't think true regenartion would destroy the short rest mechanic because it would be a power that would need to be triggered rather than constant. And the healing surge would give you a bigger healing bump on top of what you're regenerating so that mechanic would be fine too</em><em>I don't think the dice scale is complicated. But I do like the idea of buying more dice.</em><em>Again, I would prefer to simply have no cap on my ability scores rather than a separate mechanic for 'super' ability scores.</em></p><p></p><p></p><p>Like C_M2008, there are some things I would have done differently, but that's to be expected. No game system is EXACTLY the way any player would have done it. That's why we have homebrew games. IMHO this system is fine as is, no gamebreaking flaws or bad mechanics. I think there are things that could be done to improve it, like some of the suggestions already given, but only as a matter of personal taste and preference.</p></blockquote><p></p>
[QUOTE="Tripgnosis, post: 4593322, member: 27760"] Ok, first off, let me admit that I have only skimmed some of the comments on this thread. I have 2 children under 4, so it gets hard to focus on any one thing most of the time. So I apologize if I restate something that has already been posted or if it's in any other way apparent that I hadn't read the thread thoroughly. First, I'd like to comment on c_m2008's post [I]I kind of agree with this, but I'm also aware that a super-super comic books style setting was not the goal here. More of a mild super-heroes setting a bit like the Heroes TV show.[/I][I]I agree with removing the caps. I think it would be much simpler to just remove the ability score caps and then not bother with super-ability scores as a power[/I][I]again I agree with the abolition of caps. I understand the designers reason for these restrictions. To maintain control and keep things from getting out of hand. But that could be easily enforced by the GM rather than the mechanics. Removing the option to min-max is too restrictive I think. I think it's better left to the GM to enforce natural consequences of having a min-maxed character[/I][I]I thought the exact same thing when I looked at this power. I don't really see it as being true regeneration. I don't think true regenartion would destroy the short rest mechanic because it would be a power that would need to be triggered rather than constant. And the healing surge would give you a bigger healing bump on top of what you're regenerating so that mechanic would be fine too[/I][I]I don't think the dice scale is complicated. But I do like the idea of buying more dice.[/I][I]Again, I would prefer to simply have no cap on my ability scores rather than a separate mechanic for 'super' ability scores.[/I] Like C_M2008, there are some things I would have done differently, but that's to be expected. No game system is EXACTLY the way any player would have done it. That's why we have homebrew games. IMHO this system is fine as is, no gamebreaking flaws or bad mechanics. I think there are things that could be done to improve it, like some of the suggestions already given, but only as a matter of personal taste and preference. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Homebrew RPG (4e based): Heroes of Legend
Top