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Homebrew Rules for Interesting Temporal Combat
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<blockquote data-quote="Inanity" data-source="post: 7978076" data-attributes="member: 7023541"><p>Thanks for the response I am really drawn to this idea of augmenting the action economy (specifically reactions) to simulate temporal combat... Maybe one could constuct more robust ready action mechanics in addition to this (allowing the use of actions or bonus actions, etc; EDIT: but I suppose this is what you had in mind partially)... Also, I imagine the 'cost' would maybe need to be tweaked but I like the thought of using your HD (which gives another use for them mechanically aside from healing and may more or less be appropriately scaled, high level play would get potentially radical though)... anyways thanks for the thoughful response!</p></blockquote><p></p>
[QUOTE="Inanity, post: 7978076, member: 7023541"] Thanks for the response I am really drawn to this idea of augmenting the action economy (specifically reactions) to simulate temporal combat... Maybe one could constuct more robust ready action mechanics in addition to this (allowing the use of actions or bonus actions, etc; EDIT: but I suppose this is what you had in mind partially)... Also, I imagine the 'cost' would maybe need to be tweaked but I like the thought of using your HD (which gives another use for them mechanically aside from healing and may more or less be appropriately scaled, high level play would get potentially radical though)... anyways thanks for the thoughful response! [/QUOTE]
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Homebrew Rules for Interesting Temporal Combat
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