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Homebrew Rules: The Diehards Handbook
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4861392" data-attributes="member: 43283"><p>What's to comment on?</p><p></p><p>He says he's got "Armor Hit Points", "Skill Armor Class" and a "streamlined combat system" and then he says:</p><p></p><p></p><p>So basically, "Give feedback, but we already like what this does and probably won't change anything." combined with a non-specific list of what's actually been modified. A lot of folks in the Homebrew Rules section are doing their own thing and don't necessarily see the point in commenting on something that's going to take work on their part (go to website, download document, read document, analyze flaws, post feedback explaining flaws and suggesting corrections) only to have it tossed in the "thanks, but we like the way we do things."</p><p></p><p>Doing that seems to me to be one of a few things: 1) A person that has nothing better to do with their time 2) Someone that enjoys tilting at windmills 3) Someone that likes to argue 4)Someone that just feels the need to harsh on someone.</p><p></p><p>Additionally, the two things that are specifically listed (Armor Hit points, Skill Armor Class) just on the surface don't sound particularly interesting to everyone. The hit points thing for example seems to harken back to old rpg design, like you find in the Palladium system for example, as well as other systems from the 80's. I'm not saying it's bad, I'm just saying it's the sort of thing that not everyone is really interested in.</p><p></p><p>Try taking a deep breath and relaxing bellman. For better or worse, with the release of 4E this forum has slowed down. Additionally, there's an awful lot of stuff out there these days and sometimes folks just want to take some time to figure out the best solution to something and use what they've already got, rather than trying to reinvent the wheel again for the 51st time.</p><p></p><p>In this case, the thread you're responding to is a couple of weeks old so chances are folks just didn't have anything to say that they felt would be useful.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4861392, member: 43283"] What's to comment on? He says he's got "Armor Hit Points", "Skill Armor Class" and a "streamlined combat system" and then he says: So basically, "Give feedback, but we already like what this does and probably won't change anything." combined with a non-specific list of what's actually been modified. A lot of folks in the Homebrew Rules section are doing their own thing and don't necessarily see the point in commenting on something that's going to take work on their part (go to website, download document, read document, analyze flaws, post feedback explaining flaws and suggesting corrections) only to have it tossed in the "thanks, but we like the way we do things." Doing that seems to me to be one of a few things: 1) A person that has nothing better to do with their time 2) Someone that enjoys tilting at windmills 3) Someone that likes to argue 4)Someone that just feels the need to harsh on someone. Additionally, the two things that are specifically listed (Armor Hit points, Skill Armor Class) just on the surface don't sound particularly interesting to everyone. The hit points thing for example seems to harken back to old rpg design, like you find in the Palladium system for example, as well as other systems from the 80's. I'm not saying it's bad, I'm just saying it's the sort of thing that not everyone is really interested in. Try taking a deep breath and relaxing bellman. For better or worse, with the release of 4E this forum has slowed down. Additionally, there's an awful lot of stuff out there these days and sometimes folks just want to take some time to figure out the best solution to something and use what they've already got, rather than trying to reinvent the wheel again for the 51st time. In this case, the thread you're responding to is a couple of weeks old so chances are folks just didn't have anything to say that they felt would be useful. [/QUOTE]
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