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Homebrew Rune Initiate (Feat)
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<blockquote data-quote="Tigris" data-source="post: 9832600" data-attributes="member: 7043270"><p>If you want to use runes as traps, I think there are 2 other really nice 4E examples from other classes</p><p></p><p></p><p>The hunter ranger in 4e is a "controller" he gets 2 different traps (which could be rune flavoured) which you could take inspiration in. (One the class got itself the other itw paragon path)</p><p></p><p></p><ul> <li data-xf-list-type="ul">both can be used with a minor action in combat.</li> <li data-xf-list-type="ul">You choose 1 empty square.</li> <li data-xf-list-type="ul">Enemies do not remark you casting the trap nor remark the square is traped unless they suceed in perception vs your spell DC</li> <li data-xf-list-type="ul">The next time anyone goes onto the square the trap triggers.</li> <li data-xf-list-type="ul">One deals wisdom modifier + 5 damage and roots for 1 turn</li> <li data-xf-list-type="ul">The other one ends movement, forcefully moves the target 4 squares and slows (but no damage) </li> </ul><p></p><p>Then for "trapping" objects the Executioner assassin class has poisons they can use for this. Like ones being able to put into a container and when its opened attacks them or others which are over touch.</p><p></p><p></p><p>May not 100% fit but the "trap" just reminded me of this.</p></blockquote><p></p>
[QUOTE="Tigris, post: 9832600, member: 7043270"] If you want to use runes as traps, I think there are 2 other really nice 4E examples from other classes The hunter ranger in 4e is a "controller" he gets 2 different traps (which could be rune flavoured) which you could take inspiration in. (One the class got itself the other itw paragon path) [LIST] [*]both can be used with a minor action in combat. [*]You choose 1 empty square. [*]Enemies do not remark you casting the trap nor remark the square is traped unless they suceed in perception vs your spell DC [*]The next time anyone goes onto the square the trap triggers. [*]One deals wisdom modifier + 5 damage and roots for 1 turn [*]The other one ends movement, forcefully moves the target 4 squares and slows (but no damage) [/LIST] Then for "trapping" objects the Executioner assassin class has poisons they can use for this. Like ones being able to put into a container and when its opened attacks them or others which are over touch. May not 100% fit but the "trap" just reminded me of this. [/QUOTE]
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