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Pathfinder 1E homebrew savage skald. hoping its not OP

Lastoutkast

First Post
The savage.
Hit points 1D8
Skills 2+int
Base attack bonus of druid
Saves of a rogue
Spontaneous wisdom based druid and ranger spells up to 9th level.

Battle Dance
A savage is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except the savage only affects himself, and does not need to be able to see or hear his own performance and uses his wisdom modifier instead of his charisma modifier. Battle dancing is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance, except that battle dancing does not benefit from the Lingering Performance feat or any other ability that allows a bardic performance to grant bonuses after it has ended. Battle dancing benefits apply only when the bard is wearing light or no armor. Like bardic performance, it cannot be maintained at the same time as other performance abilities.Starting a battle dance is a move action, but it can be maintained each round as a free action. Changing a battle dance from one effect to another requires the savage to stop the previous performance and start the new one as a move action. Like a bard, a savage's performance ends immediately if he is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round. A savage cannot perform more than one battle dance at a time. At 10th level, a savage can start a battle dance as a swift action instead of a move action.

Inspired Rage (Su):At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the savage cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song's bonuses on Will saves increase by 1; the penalty to AC doesn't change. At 8th and 16th levels, the song's bonuses to Strength and Constitution increase by 2. (Unlike the barbarian's rage ability, those affected are not fatigued after the song ends.)

Fleet (Su)While performing a battle dance, a savage gains a +10 enhancement bonus to his land speed. This bonus increases by 5 feet for every four bard levels gained after 1st level, to a maximum of +30 feet at 19th level.

Versatile Dance (Ex)At 2nd level, a savage gains a bonus equal to half his level on Perform (dance) checks. He can use his bonus for his Perform (dance) skill in place of his bonus for Acrobatics. This ability replaces versatile performance

Primal scream (Su)At 3rd level, the savage can spend 1 round of bardic performance as a standard action to direct a burst of sonically charged words at a creature or object. This performance deals 1d4 points of damage plus the savages level to an object, or half this damage to a living creature.

Feral Focus (Su)At 4th level, a savage gains a limited ability to change her shape into hybrid animal forms. This functions as the animal focus class feature, except that the savage always applies the animal aspect to herself, and there is no limit to this ability's duration. She can end this ability as a free action.When a savage uses this ability, her body takes on cosmetic aspects of an animal, such as furry skin, longer nails, elongated teeth, and oddly colored eyes; these changes do not grant her any abilities other than what is stated in the animal focus, and end when she takes on a different aspect or ends the ability. This physical change is a polymorph effect, though the effects of the animal focus are not.

Wild Shape (Su)At 5th level, a savage gains the ability to wild shape into the form of a Small or Medium version of his animal focus he can use, as the druid class feature. His effective druid level for this ability is equal to his savage level – 1. He can use this ability twice per day at 11th level, and three times per day at 17th level. This doesn't allow the savage to assume other forms, such as elementals, plants, or other kinds of animals.

Summon Pack (Sp)Starting at 6th level, whenever a savage casts a summon nature's ally spell to summon one or more animals, she summons one additional animal of the same type. The summoned creature or creatures must be animals and must be of the same type as the savage's current aspect or of a similar type (bears for bear aspect, dogs or wolves for wolf aspect, great cats for the tiger aspect, and so on). The additional creature immediately vanishes if the savage chooses a different aspect or ends his feral focus ability.

Rain of Blows (Su)At 6th level, a savage can use his battle dance to speed up his attacks. When making a full attack action, he may make one extra attack with any weapon he is holding, as though under the effects of a haste spell. He also gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and on Reflex saves. At 9th level, and every three bard levels thereafter, these bonuses increase by +1, to a maximum of +5 at 18th level. These bonuses do not stack with the haste spell

Razor's Kiss (Su)At 8th level, a savage can use his battle dance to improve his weapons' critical range. All attacks he makes with manufactured weapons are treated as though he had the Improved Critical feat. Natural weapons and spells are not affected. This ability replaces dirge of doom.

9th second animal focus.

Dance of Fury (Su)At 12th level, a savage can attack more than once as he moves while performing a battle dance. He can combine a full-attack action with a single move, taking the attacks at any point during his movement, but must move at least 5 feet between each attack. This movement provokes attacks of opportunity as normal. This ability replaces soothing performance

Leaf on the Wind (Su)At 14th level, a savage can use his battle dance to evade attacks with unearthly grace and to shake off the effects of his wounds. Unlike other battle dances, leaf on the wind requires a standard action each round to start or maintain the performance. Each round it is maintained, including the first, the savage gains a +6 dodge bonus to Armor Class and on Reflex saves. If wounded, he heals 1 hit point of damage per bard level. This ability replaces frightening performance.

Battle Fury (Su)At 20th level, the savage can unleash a whirlwind of blows while performing a battle dance. As a full-round action, he can take a single move action and unleash a single attack at his highest bonus against each target within his reach during any point of his move, up to a maximum number of attacks equal to the savage's character level. This movement provokes attacks of opportunity as normal, and replaces deadly performance.
 
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