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Homebrew Serpentfolk - Watered down Yuan-Ti or Lizardfolk
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<blockquote data-quote="Vlos" data-source="post: 1762248" data-attributes="member: 15447"><p>Well you basically created the class yourself. Just type it up.</p><p></p><p>Serpentkin:</p><p>Medium Humanoid (Human, Reptilian)</p><p> > +2 DEX</p><p> > -2 WIS (Slow thinking)</p><p> > -2 CHR (Weird looking, not social, loners)</p><p> > +1 Natural Armor (tiny scales, often have patterns)</p><p> > +10 Movement speed</p><p> > Able to hold breath 3x as long as normal</p><p> > Darkvision 60'</p><p> > Cold Vulnerability (takes double damage from cold, etc) </p><p></p><p>A serpentkin is coated in tiny snake scales and are the decendants of magic experiments and/or Naga. They are quick to act and anger striking out and foes. </p><p></p><p>Prefered class: Rogue</p><p></p><p></p><p></p><p>Feat: Poisonous Venom</p><p>Requirements: Serpentkin, must be taken at 1st level</p><p>Some serpentkin are closer to their roots than others, those that are often retain a snakes poison sacks. A serpentkin with developed poison sacks can secret a poisonous venom, (DC 15 + CON modifier) for 1d4 damage. Serpentkin can coat their hands or weapons before combat. A weapon coated with venom will wear off after a single strike. Also weapons coated will dry up a number of round equal to the CON modifier after the venom is applied. A serpentkin can only apply venom once every 1d4+1 rounds. Serpentkin are immune to their own poison.</p><p></p><p>A serpentkin can also make a spit attack, range 5' to inflict the target with their poison as a natural attack.</p><p></p><p></p><p></p><p></p><p>Notes: you could make the poison determined by the type of parent snake they resemble.</p><p></p><p>Just a quick hack, I don't think it too unbalanced. The double stat loss makes up for the other powers.</p></blockquote><p></p>
[QUOTE="Vlos, post: 1762248, member: 15447"] Well you basically created the class yourself. Just type it up. Serpentkin: Medium Humanoid (Human, Reptilian) > +2 DEX > -2 WIS (Slow thinking) > -2 CHR (Weird looking, not social, loners) > +1 Natural Armor (tiny scales, often have patterns) > +10 Movement speed > Able to hold breath 3x as long as normal > Darkvision 60' > Cold Vulnerability (takes double damage from cold, etc) A serpentkin is coated in tiny snake scales and are the decendants of magic experiments and/or Naga. They are quick to act and anger striking out and foes. Prefered class: Rogue Feat: Poisonous Venom Requirements: Serpentkin, must be taken at 1st level Some serpentkin are closer to their roots than others, those that are often retain a snakes poison sacks. A serpentkin with developed poison sacks can secret a poisonous venom, (DC 15 + CON modifier) for 1d4 damage. Serpentkin can coat their hands or weapons before combat. A weapon coated with venom will wear off after a single strike. Also weapons coated will dry up a number of round equal to the CON modifier after the venom is applied. A serpentkin can only apply venom once every 1d4+1 rounds. Serpentkin are immune to their own poison. A serpentkin can also make a spit attack, range 5' to inflict the target with their poison as a natural attack. Notes: you could make the poison determined by the type of parent snake they resemble. Just a quick hack, I don't think it too unbalanced. The double stat loss makes up for the other powers. [/QUOTE]
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