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Homebrew Serpentfolk - Watered down Yuan-Ti or Lizardfolk
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<blockquote data-quote="Tonguez" data-source="post: 1763625" data-attributes="member: 1125"><p>I like your idea of a -4 penalty on saves vs cold. Id also drop the natural armour, the scales a too small and delicate to provide protection </p><p></p><p>also you can't have a Cha penalty for a Snakedude - snakes are just too damn sexy<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />!!! </p><p></p><p>Serpentkin:</p><p>Medium Humanoid (Human, Reptilian)</p><p>> +2 DEX</p><p>> -2 WIS (Slow thinking)</p><p>> +10 Movement speed</p><p>> Darkvision 60'</p><p>> Cold Vulnerability -4 Penalty on Saves vs Cold</p><p>- Poison Immunity Serpentkin are immune to their own venom and gain a +4 bonus to saves vs poison (all poisons)</p><p></p><p><strong>Feats</strong></p><p>1. <strong>Feat:</strong>Free Diving</p><p><strong>Requirements</strong>:Con 11</p><p>Characters with this ability can hold there breath for 3 times as long as normal and do not suffer penalties for deep water whilst swiming</p><p></p><p>2<strong>. Feat </strong> Mesmersing Gaze (su)</p><p>Requirements:Wis 13, Serpentkin, Must be taken at first level</p><p>A few serpentkin are touch with the blood of Basilisk and can mesmerise those who gaze into their eyes. A serpentkin must be able to study a target undistracted for at least a round. A mesmerised target is enthralled by the serpentkin and can take no actions in the following round. The effect is broken if the target is attacked or the serpentkin is distracted</p><p></p><p><strong>As above</strong></p><p>3. <strong>Feat:</strong> Poisonous Venom</p><p>Requirements: Serpentkin, must be taken at 1st level</p><p>Some serpentkin are closer to their roots than others, those that are often retain a snakes poison sacks. A serpentkin with developed poison sacks can secret a poisonous venom, (DC 15 + CON modifier) for 1d4 damage. Serpentkin can coat their hands or weapons before combat. A weapon coated with venom will wear off after a single strike. Also weapons coated will dry up a number of round equal to the CON modifier after the venom is applied. A serpentkin can only apply venom once every 1d4+1 rounds. Serpentkin are immune to their own poison.</p><p></p><p></p><p></p><p></p><p>personally I'd make spit attack another feat</p></blockquote><p></p>
[QUOTE="Tonguez, post: 1763625, member: 1125"] I like your idea of a -4 penalty on saves vs cold. Id also drop the natural armour, the scales a too small and delicate to provide protection also you can't have a Cha penalty for a Snakedude - snakes are just too damn sexy:D!!! Serpentkin: Medium Humanoid (Human, Reptilian) > +2 DEX > -2 WIS (Slow thinking) > +10 Movement speed > Darkvision 60' > Cold Vulnerability -4 Penalty on Saves vs Cold - Poison Immunity Serpentkin are immune to their own venom and gain a +4 bonus to saves vs poison (all poisons) [B]Feats[/B] 1. [B]Feat:[/B]Free Diving [B]Requirements[/B]:Con 11 Characters with this ability can hold there breath for 3 times as long as normal and do not suffer penalties for deep water whilst swiming 2[B]. Feat [/B] Mesmersing Gaze (su) Requirements:Wis 13, Serpentkin, Must be taken at first level A few serpentkin are touch with the blood of Basilisk and can mesmerise those who gaze into their eyes. A serpentkin must be able to study a target undistracted for at least a round. A mesmerised target is enthralled by the serpentkin and can take no actions in the following round. The effect is broken if the target is attacked or the serpentkin is distracted [B]As above[/B] 3. [B]Feat:[/B] Poisonous Venom Requirements: Serpentkin, must be taken at 1st level Some serpentkin are closer to their roots than others, those that are often retain a snakes poison sacks. A serpentkin with developed poison sacks can secret a poisonous venom, (DC 15 + CON modifier) for 1d4 damage. Serpentkin can coat their hands or weapons before combat. A weapon coated with venom will wear off after a single strike. Also weapons coated will dry up a number of round equal to the CON modifier after the venom is applied. A serpentkin can only apply venom once every 1d4+1 rounds. Serpentkin are immune to their own poison. personally I'd make spit attack another feat [/QUOTE]
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