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<blockquote data-quote="Sir Elton" data-source="post: 3394832" data-attributes="member: 14486"><p><strong>More Geographical Features</strong></p><p></p><p><strong>Barbarian Lands (Southwestern Ontario):</strong> The lands of the Barbarians exist from the North Sea (Lake Ontario) to the Amazon Sea (Lake Huron). These are known as the Barbarian Lands. This is simply because the land is inhabited by Greeks who renounced their Culture when they moved into this land.</p><p></p><p>The Greeks here intermixed with the giant and elven populations of this land, springing a new race into existance. Not true Half-Giants, this race is called "Barbarians" since they not only renounced their Greek ways, but they also renounced Hellenic Religion.</p><p></p><p>The Barbarian Lands are the fertile Great Lakes-Saint Lawrence Valley. The barbarians grow a variety of crops here quite successfully. The barbarians are a peaceful people, unlike the rapacious orcs that exist south of the Amero-Greek lands.</p><p></p><p><strong><a href="http://en.wikipedia.org/wiki/Michigan" target="_blank">Amazon Lands</a> (Michigan State):</strong> Also called the Land of Themiscyra. The Amazon Lands consists of a Pennisula that is ringed by two seas: The Amazon Sea and the Aegis Sea (Lake Michigan). </p><p></p><p>The geological formation of the state is greatly varied. Primary boulders are found over the entire surface of the Upper Peninsula (being principally of primitive origin), while Secondary deposits cover the entire Lower Peninsula. The Upper Peninsula exhibits Lower Silurian sandstones, limestones, copper and iron bearing rocks, corresponding to the Huronian system of Canada. The central portion of the Lower Peninsula contains coal measures and rocks of the permo-Carboniferous period. Devonian and sub-Carboniferous deposits are scattered over the entire state.</p><p></p><p>The soil is of a varied composition and in large areas is very fertile, especially in the south. However, the Upper Peninsula for the most part is rocky and mountainous, and the soil is unsuitable for agriculture. The climate is tempered by the proximity of the lakes and is much milder than in other locales with the same latitude. The principal forest trees include basswood, maple, elm, sassafras, butternut, walnut, poplar, hickory, oak, willow, pine, birch, beech, hemlock, witchhazel, tamarack, cedar, locust, dogwood, and ash.</p><p></p><p>Climate</p><p></p><p>The Amazon Lands has a humid continental climate throughout the state, although there are two distinct regions. The southern and central parts of the Lower Peninsula (south of Saginaw Bay and from the Grand Rapids area southward) has a warmer climate (Koppen climate classification Dfa) with hot, humid summers and cold, but shorter winters. The northern part of Lower Peninsula and the entire Upper Peninsula has a more severe climate (Koppen Dfb), with warm, humid but shorter summers and long, cold to very cold winters. Some parts of the Land averaging high temperatures below freezing from December through February, and into early March in the far northern parts. During the late fall through the middle of February the state is frequently subjected to heavy lake effect snow. The land receives a good amount of precipation throughout the year, averaging from 30-40 inches (750-1000 mm) annually. Typically, from December through March is slightly drier, while July through September is slightly wetter than the rest of the year, although this difference isn't extreme as in some other states.</p><p></p><p>The entire land averages around 30 days of thunderstorm activity per year, and these can be severe, especially the further south in the state one goes. The Land of the Amazons averages 17 tornadoes a year, and these are much more common in the extreme southern portion of the state with portions of the southern border nearly as vulnerable historically as parts of Tornado alley. Further north, in the Upper Peninsula, tornadoes are rare, but have occurred. </p><p></p><p><strong><a href="http://en.wikipedia.org/wiki/Ohio" target="_blank">The Land of the Sybarites</a> (The Ohio River Valley):</strong> New Sybaris was colonized by the Sybarites. However, they settled the land Southward of New Athens mostly because of Ideological and Religious differences. Instead of going along with the leaders of New Athens and Corinth, the leaders of the Sybarites sought to kill the leaders of these two groups.</p><p></p><p>Forced by separation, New Sybaris and a host of other settlements were settled in the Ohio River Valley. The Sybarite Colonists named what we know as the Ohio River the Arachthos River.</p><p></p><p>the Land of Sybaris' geographic location has proved to be an asset for economic growth and expansion. To the North, Lake Erie gives Ohio 312 miles (502 km) of coastline, which allows for numerous seaports. The Land of Sybaris' southern border is defined by the Archthos River (with the border being at the 1793 low-water mark on the north side of the river), and much of the northern border is defined by Lake Erie. It borders the Amazon Lands in the northwest, the Barbarian LAnds across Lake Erie to the north, and unorganized territory to the West.</p><p></p><p>Much of the Land of Sybaris features glaciated plains, with an exceptionally flat area in the northwest being known as the Great Black Swamp. This glaciated region in the northwest and central state is bordered to the east and southeast first by a belt known as the glaciated Allegheny Plateau, and then by another belt known as the unglaciated Allegheny Plateau. Most of the Land of Sybaris is of low relief, but the unglaciated Allegheny Plateau features rugged hills and forests.</p><p></p><p>Significant rivers within the Land include the Tytheus River, Meilichos River, Elaea River, Cephissus River, and Haliacmon River. The rivers in the northern part of the Land drain into the northern Atlantic Ocean via Lake Erie and the St. Lawrence River, and the rivers in the southern part of the state drain into the Great Gulf via the Arachthos river and then the powerful Ladon River (Mississippi), which is the border of the new Hellenic Lands.</p><p></p><p><em>Climate</em></p><p></p><p>The climate of the Land of Syberis is a humid continental climate except in the extreme southern counties along the Archthos river where the climate transitions into the humid subtropical climate of the Southern Lands. Evidencing this change, several plants such as the Southern magnolia, Albizia julibrissin(mimosa), Crape Myrtle, and even the occasional Needle Palm are hardy landscape materials regularly used as street, yard, and garden plantings in the Bluegrass section of Sybaris; but, these same plants will simply not thrive in much of the rest of the land. The observant traveler of this diverse state may even catch a glimpse of Cincinnati's common wall lizard, one of the few examples of permanent "subtropical" fauna in Sybaris.</p><p></p><p><strong>The Hordelands (Tennessee, Kentucky, Pennsylvania, West Virginia, Virginia):</strong> This land is dominated by Several Orc Tribes. The orcs here have been mixing with the Sybarites, springing many half-orcs into existence. Sometimes their rapacious methods have caused the Greeks living in the Lands of Athens and Corinth fight back. Every generation or so, though, many half-orc babies are born of the Greeks.</p><p></p><p><strong>Elvish Lands (Maryland, Delaware, New Jersey, Connecticut, Rhode Island, Massachusetts):</strong> These are the lands of the Elves and Fairy peoples (Halflings, Gnomes, Dwarves). Most of the land is populated by Wood Elves, but there are a few hill dwarves, Tallfellows, Hairfeet, Stout Halflings, Rock Gnomes, Grey Elves, and High Elves in the area.</p><p></p><p>----------------------------------------------------------------------------------------</p><p></p><p><span style="color: SlateGray"><strong>Special Minerals</strong></span></p><p></p><p><strong>Adamantine or Eog (Alloy)</strong></p><p></p><p>This ultrahard metal adds to the quality of a weapon or suit of armor. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20. Armor made from adamantine grants its wearer damage reduction of 1/- if it’s light armor, 2/- if it’s medium armor, and 3/- if it’s heavy armor. Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type. Items without metal parts cannot be made from adamantine. An arrow could be made of adamantine, but a quarterstaff could not.</p><p></p><p>Only weapons, armor, and shields normally made of metal can be fashioned from adamantine. Weapons, armor and shields normally made of steel that are made of adamantine have one-third more hit points than normal. Adamantine has 40 hit points per inch of thickness and hardness 20.</p><p></p><p><strong>Iron, Cold</strong></p><p></p><p>This iron, mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. Weapons made of cold iron cost twice as much to make as their normal counterparts. Also, any magical enhancements cost an additional 2,000 gp.</p><p></p><p>Items without metal parts cannot be made from cold iron. An arrow could be made of cold iron, but a quarterstaff could not.</p><p></p><p>A double weapon that has only half of it made of cold iron increases its cost by 50%.</p><p></p><p>Cold iron has 30 hit points per inch of thickness and hardness 10. </p><p></p><p><strong>Mithral (<a href="http://en.wikipedia.org/wiki/Image:Ti%2C22.jpg" target="_blank">Titanium, Ti22</a>)</strong></p><p></p><p><a href="http://en.wikipedia.org/wiki/Image:Mithrilcoat.jpg" target="_blank">Mithral</a> is a very rare silvery, glistening metal that is lighter than iron but just as hard (in it's pure form, Mithril (Titanium) mostly appears chemically bonded to other elements in nature). When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3 (to a minimum of 0).</p><p></p><p>An item made from mithral weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon’s size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a scythe cannot be.)</p><p></p><p>Weapons or armors fashioned from mithral are always masterwork items as well. Strangely enough, Mithril weapons are grossly oversized.</p><p></p><p>Mithral has 30 hit points per inch of thickness and hardness 15. </p><p></p><p><strong>Silver, Alchemical</strong></p><p></p><p>A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes.</p><p></p><p>On a successful attack with a silvered weapon, the wielder takes a -1 penalty on the damage roll (with the usual minimum of 1 point of damage). The alchemical silvering process can’t be applied to nonmetal items, and it doesn’t work on rare metals such as adamantine, cold iron, and mithral.</p><p></p><p>Alchemical silver has 10 hit points per inch of thickness and hardness 8. </p><p></p><p>---------------------------------------------------------------------------------</p><p></p><p>Laen -- Laen is a magic obisidian formed deep inside volcanoes. It's harder than Mithril and and close to Adamantine. Only weapons and arrow points can be fashioned from Laen. Laen has 30 points per inch of thickness, and hardness 13.</p><p></p><p>Kregora (magic Alloy) -- Kregora has strong anti-magical properties. Divine spells (Channeling), Arcane Spells (Essence), and Psionics (Mentalism) cannot penetrate Kregora. Only the Gods or a special magic alchemical ritual (Work Kregora) can ever hope to fashion it. A person wearing a small bit of Kregora (like bracers or an amulet) is automatically granted a Spell Resistance of 15.</p></blockquote><p></p>
[QUOTE="Sir Elton, post: 3394832, member: 14486"] [b]More Geographical Features[/b] [B]Barbarian Lands (Southwestern Ontario):[/B] The lands of the Barbarians exist from the North Sea (Lake Ontario) to the Amazon Sea (Lake Huron). These are known as the Barbarian Lands. This is simply because the land is inhabited by Greeks who renounced their Culture when they moved into this land. The Greeks here intermixed with the giant and elven populations of this land, springing a new race into existance. Not true Half-Giants, this race is called "Barbarians" since they not only renounced their Greek ways, but they also renounced Hellenic Religion. The Barbarian Lands are the fertile Great Lakes-Saint Lawrence Valley. The barbarians grow a variety of crops here quite successfully. The barbarians are a peaceful people, unlike the rapacious orcs that exist south of the Amero-Greek lands. [B][URL=http://en.wikipedia.org/wiki/Michigan]Amazon Lands[/URL] (Michigan State):[/B] Also called the Land of Themiscyra. The Amazon Lands consists of a Pennisula that is ringed by two seas: The Amazon Sea and the Aegis Sea (Lake Michigan). The geological formation of the state is greatly varied. Primary boulders are found over the entire surface of the Upper Peninsula (being principally of primitive origin), while Secondary deposits cover the entire Lower Peninsula. The Upper Peninsula exhibits Lower Silurian sandstones, limestones, copper and iron bearing rocks, corresponding to the Huronian system of Canada. The central portion of the Lower Peninsula contains coal measures and rocks of the permo-Carboniferous period. Devonian and sub-Carboniferous deposits are scattered over the entire state. The soil is of a varied composition and in large areas is very fertile, especially in the south. However, the Upper Peninsula for the most part is rocky and mountainous, and the soil is unsuitable for agriculture. The climate is tempered by the proximity of the lakes and is much milder than in other locales with the same latitude. The principal forest trees include basswood, maple, elm, sassafras, butternut, walnut, poplar, hickory, oak, willow, pine, birch, beech, hemlock, witchhazel, tamarack, cedar, locust, dogwood, and ash. Climate The Amazon Lands has a humid continental climate throughout the state, although there are two distinct regions. The southern and central parts of the Lower Peninsula (south of Saginaw Bay and from the Grand Rapids area southward) has a warmer climate (Koppen climate classification Dfa) with hot, humid summers and cold, but shorter winters. The northern part of Lower Peninsula and the entire Upper Peninsula has a more severe climate (Koppen Dfb), with warm, humid but shorter summers and long, cold to very cold winters. Some parts of the Land averaging high temperatures below freezing from December through February, and into early March in the far northern parts. During the late fall through the middle of February the state is frequently subjected to heavy lake effect snow. The land receives a good amount of precipation throughout the year, averaging from 30-40 inches (750-1000 mm) annually. Typically, from December through March is slightly drier, while July through September is slightly wetter than the rest of the year, although this difference isn't extreme as in some other states. The entire land averages around 30 days of thunderstorm activity per year, and these can be severe, especially the further south in the state one goes. The Land of the Amazons averages 17 tornadoes a year, and these are much more common in the extreme southern portion of the state with portions of the southern border nearly as vulnerable historically as parts of Tornado alley. Further north, in the Upper Peninsula, tornadoes are rare, but have occurred. [B][URL=http://en.wikipedia.org/wiki/Ohio]The Land of the Sybarites[/Url] (The Ohio River Valley):[/B] New Sybaris was colonized by the Sybarites. However, they settled the land Southward of New Athens mostly because of Ideological and Religious differences. Instead of going along with the leaders of New Athens and Corinth, the leaders of the Sybarites sought to kill the leaders of these two groups. Forced by separation, New Sybaris and a host of other settlements were settled in the Ohio River Valley. The Sybarite Colonists named what we know as the Ohio River the Arachthos River. the Land of Sybaris' geographic location has proved to be an asset for economic growth and expansion. To the North, Lake Erie gives Ohio 312 miles (502 km) of coastline, which allows for numerous seaports. The Land of Sybaris' southern border is defined by the Archthos River (with the border being at the 1793 low-water mark on the north side of the river), and much of the northern border is defined by Lake Erie. It borders the Amazon Lands in the northwest, the Barbarian LAnds across Lake Erie to the north, and unorganized territory to the West. Much of the Land of Sybaris features glaciated plains, with an exceptionally flat area in the northwest being known as the Great Black Swamp. This glaciated region in the northwest and central state is bordered to the east and southeast first by a belt known as the glaciated Allegheny Plateau, and then by another belt known as the unglaciated Allegheny Plateau. Most of the Land of Sybaris is of low relief, but the unglaciated Allegheny Plateau features rugged hills and forests. Significant rivers within the Land include the Tytheus River, Meilichos River, Elaea River, Cephissus River, and Haliacmon River. The rivers in the northern part of the Land drain into the northern Atlantic Ocean via Lake Erie and the St. Lawrence River, and the rivers in the southern part of the state drain into the Great Gulf via the Arachthos river and then the powerful Ladon River (Mississippi), which is the border of the new Hellenic Lands. [i]Climate[/i] The climate of the Land of Syberis is a humid continental climate except in the extreme southern counties along the Archthos river where the climate transitions into the humid subtropical climate of the Southern Lands. Evidencing this change, several plants such as the Southern magnolia, Albizia julibrissin(mimosa), Crape Myrtle, and even the occasional Needle Palm are hardy landscape materials regularly used as street, yard, and garden plantings in the Bluegrass section of Sybaris; but, these same plants will simply not thrive in much of the rest of the land. The observant traveler of this diverse state may even catch a glimpse of Cincinnati's common wall lizard, one of the few examples of permanent "subtropical" fauna in Sybaris. [b]The Hordelands (Tennessee, Kentucky, Pennsylvania, West Virginia, Virginia):[/b] This land is dominated by Several Orc Tribes. The orcs here have been mixing with the Sybarites, springing many half-orcs into existence. Sometimes their rapacious methods have caused the Greeks living in the Lands of Athens and Corinth fight back. Every generation or so, though, many half-orc babies are born of the Greeks. [b]Elvish Lands (Maryland, Delaware, New Jersey, Connecticut, Rhode Island, Massachusetts):[/b] These are the lands of the Elves and Fairy peoples (Halflings, Gnomes, Dwarves). Most of the land is populated by Wood Elves, but there are a few hill dwarves, Tallfellows, Hairfeet, Stout Halflings, Rock Gnomes, Grey Elves, and High Elves in the area. ---------------------------------------------------------------------------------------- [COLOR=SlateGray][B]Special Minerals[/B][/COLOR] [B]Adamantine or Eog (Alloy)[/B] This ultrahard metal adds to the quality of a weapon or suit of armor. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20. Armor made from adamantine grants its wearer damage reduction of 1/- if it’s light armor, 2/- if it’s medium armor, and 3/- if it’s heavy armor. Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type. Items without metal parts cannot be made from adamantine. An arrow could be made of adamantine, but a quarterstaff could not. Only weapons, armor, and shields normally made of metal can be fashioned from adamantine. Weapons, armor and shields normally made of steel that are made of adamantine have one-third more hit points than normal. Adamantine has 40 hit points per inch of thickness and hardness 20. [B]Iron, Cold[/B] This iron, mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. Weapons made of cold iron cost twice as much to make as their normal counterparts. Also, any magical enhancements cost an additional 2,000 gp. Items without metal parts cannot be made from cold iron. An arrow could be made of cold iron, but a quarterstaff could not. A double weapon that has only half of it made of cold iron increases its cost by 50%. Cold iron has 30 hit points per inch of thickness and hardness 10. [b]Mithral ([url=http://en.wikipedia.org/wiki/Image:Ti%2C22.jpg]Titanium, Ti22[/url])[/b] [url=http://en.wikipedia.org/wiki/Image:Mithrilcoat.jpg]Mithral[/url] is a very rare silvery, glistening metal that is lighter than iron but just as hard (in it's pure form, Mithril (Titanium) mostly appears chemically bonded to other elements in nature). When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3 (to a minimum of 0). An item made from mithral weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon’s size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a scythe cannot be.) Weapons or armors fashioned from mithral are always masterwork items as well. Strangely enough, Mithril weapons are grossly oversized. Mithral has 30 hit points per inch of thickness and hardness 15. [b]Silver, Alchemical[/b] A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes. On a successful attack with a silvered weapon, the wielder takes a -1 penalty on the damage roll (with the usual minimum of 1 point of damage). The alchemical silvering process can’t be applied to nonmetal items, and it doesn’t work on rare metals such as adamantine, cold iron, and mithral. Alchemical silver has 10 hit points per inch of thickness and hardness 8. --------------------------------------------------------------------------------- Laen -- Laen is a magic obisidian formed deep inside volcanoes. It's harder than Mithril and and close to Adamantine. Only weapons and arrow points can be fashioned from Laen. Laen has 30 points per inch of thickness, and hardness 13. Kregora (magic Alloy) -- Kregora has strong anti-magical properties. Divine spells (Channeling), Arcane Spells (Essence), and Psionics (Mentalism) cannot penetrate Kregora. Only the Gods or a special magic alchemical ritual (Work Kregora) can ever hope to fashion it. A person wearing a small bit of Kregora (like bracers or an amulet) is automatically granted a Spell Resistance of 15. [/QUOTE]
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