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<blockquote data-quote="Sir Elton" data-source="post: 3400133" data-attributes="member: 14486"><p><strong>Part V: The Thinking Beings</strong></p><p></p><p>After the food chain is produced, its time to add the thinking beings. Thinking beings -- Men, Dwarves, Elves, Halflings, Orcs, and Trolls and the like -- are typically intelligent creatures that have both culture and social organization. They really should be charted last. So, here we go!!</p><p></p><p style="text-align: center"><span style="font-size: 18px"><span style="font-family: 'Times New Roman'"><strong>Humans</strong></span></span></p><p></p><p>There are essentially four groups of humans abroad in the land. Regular humans, the Barbarians, the Elans, and the Maenads.</p><p></p><p>Regular humans are separated by Culture. The Hellenes, the Amazons, the Sybarites, and the others of cultures not yet discovered. Humans typically have these traits:</p><p> * Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.</p><p> * Human base land speed is 30 feet.</p><p> * 1 extra feat at 1st level.</p><p> * 4 extra skill points at 1st level and 1 extra skill point at each additional level.</p><p> * Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.</p><p> * Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.</p><p></p><p></p><p>Barbarians</p><p>Barbarians are humans who have interbred with Giant stock. They are typically taller than a typical human being and they are much fairer. However, they are called barbarians simply because they renounce Greek Ways and Greek Religion. As a result, the Hellenes declared such beings "barbarian" or foreigner. Barbarians are foreigners and are typically considered beyond the pale to a Hellene/Greek.</p><p></p><p>Barbarian Racial Traits:</p><p>* Abilities: +4 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma. Barbarians are physically tougher than other humans; but their reputation as traitors to Greek Culture precedes them in the new Atlantean world. They are also not interested in intellectual pursuits -- much.</p><p>* Favored Class: Fighter.</p><p>* Medium Size:As Medium creatures, barbarians have no special bonuses or penalties due to their size. Despite their large size by Hellenic standards.</p><p>* A barbarian's base speed is 30 ft.</p><p>* Due to their powerful frames, barbarians begin play with the slam feat as their human bonus feat despite the feat's size prerequisite.</p><p></p><p>Elans</p><p></p><p>The elans were given the secret of Immortality by Apollo. Apollo dallied with a mortal woman, but couldn't stand the sight of her getting old. So, he gave her the ability to make herself immortal. Using ambrosia and a psionic ritual taught to her by Apollo, this woman made herself immortal. Unfortunately for Apollo, it also made her sterile. But they managed to have three children. After her children were grown, she related to them the secret of the Elan transformation before departing to Olympos to be with ther husband.</p><p></p><p>Elans have the following traits:</p><p> * -2 Charisma</p><p> * Aberration: Elans are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.</p><p> * Medium: As Medium creatures, elans have no special bonuses or penalties due to their size.</p><p> * Elan base land speed is 30 feet.</p><p> * Elans (unlike most aberrations) do not have darkvision.</p><p> * Naturally Psionic: Elans gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.</p><p> * Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.</p><p> * Resilience (Su): When an elan takes damage, she can spend power points to reduce its severity. As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends.</p><p> * Repletion (Su): An elan can sustain her body without need of food or water. If she spends 1 power point, an elan does not need to eat or drink for 24 hours.</p><p> * Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). Elans’ past lives expose them to wide ranges of language.</p><p> * Favored Class: Psion.</p><p> * Level Adjustment: +0.</p><p></p><p></p><p style="text-align: center"><span style="color: Blue"><strong>CENTAURS</strong></span></p><p><img src="http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG32.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Centaurs are a creation of Poseidon Horselord, who came into being after the War with Cronos and the great Deluge. After the division between the three brothers as to how they were to rule the Earth, Poseidon claimed the Domain of his Uncle and Father-in-Law Oceanus, Hades claimed the Lithosphere, and Zeus claimed the Atmosphere. As Poseidon traversed his own domain he found the Americas. Claiming the Americas as his own, he named North America Atlantis and South America Amphitritos after his own wife.</p><p></p><p>While ruling the land and it's small population of humans, the Giants came to his land. They came from the West (over the landbridge between Alaska and Asia) and from the East (in big boats carrying them from Europe to Iceland, to Greenland, and then to the Laborador coast). The Giants of the East included Hill Giants, Prarrie Giants and Ettins; while the Giants of the East included Storm Giants, Frost Giants, and Ettins. The Giants of the East called themselves Gomerians after Gomer the son of Iapeteus. The Giants of the West called themselves Magogites after Magog, the son of Iapeteus. </p><p></p><p>Faced with the downfall of his kingdom, Poseidon Horselord used his divine powers to transform his little kingdom. He transformed them into a being that had a human's torso, arms, neck and head; but the body of a horse. With this form, they fought the giants in their land and scattered them across the land. After that, Poseidon caused the Land Bridge to subside, flooding it with sea water so the Giants would not cross again.</p><p></p><p>Centaurs are typically encountered naked.</p><p></p><p>Centaur Traits:</p><p> * +8 Strength, +4 Dexterity, +4 Constitution, -2 Intelligence, +2 Wisdom.</p><p> * Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.</p><p> * Space/Reach: 10 feet/5 feet.</p><p> * A centaur’s base land speed is 50 feet.</p><p> * Darkvision out to 60 feet.</p><p> * Racial Hit Dice: A centaur begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.</p><p> * Racial Skills: A centaur’s monstrous humanoid levels give it skill points equal to 7 × (2 + Int modifier). Its class skills are Listen, Move Silently, Spot, and Survival.</p><p> * Racial Feats: A centaur’s monstrous humanoid levels give it two feats.</p><p> * +3 natural armor bonus.</p><p> * Automatic Languages: Sylvan, Elven. Bonus Languages: Common, Gnome, Halfling.</p><p> * Favored Class: Ranger.</p><p> * Level adjustment +2.</p></blockquote><p></p>
[QUOTE="Sir Elton, post: 3400133, member: 14486"] [b]Part V: The Thinking Beings[/b] After the food chain is produced, its time to add the thinking beings. Thinking beings -- Men, Dwarves, Elves, Halflings, Orcs, and Trolls and the like -- are typically intelligent creatures that have both culture and social organization. They really should be charted last. So, here we go!! [CENTER][SIZE=5][FONT=Times New Roman][b]Humans[/b][/FONT][/SIZE][/CENTER] There are essentially four groups of humans abroad in the land. Regular humans, the Barbarians, the Elans, and the Maenads. Regular humans are separated by Culture. The Hellenes, the Amazons, the Sybarites, and the others of cultures not yet discovered. Humans typically have these traits: * Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. * Human base land speed is 30 feet. * 1 extra feat at 1st level. * 4 extra skill points at 1st level and 1 extra skill point at each additional level. * Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. * Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count. Barbarians Barbarians are humans who have interbred with Giant stock. They are typically taller than a typical human being and they are much fairer. However, they are called barbarians simply because they renounce Greek Ways and Greek Religion. As a result, the Hellenes declared such beings "barbarian" or foreigner. Barbarians are foreigners and are typically considered beyond the pale to a Hellene/Greek. Barbarian Racial Traits: * Abilities: +4 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma. Barbarians are physically tougher than other humans; but their reputation as traitors to Greek Culture precedes them in the new Atlantean world. They are also not interested in intellectual pursuits -- much. * Favored Class: Fighter. * Medium Size:As Medium creatures, barbarians have no special bonuses or penalties due to their size. Despite their large size by Hellenic standards. * A barbarian's base speed is 30 ft. * Due to their powerful frames, barbarians begin play with the slam feat as their human bonus feat despite the feat's size prerequisite. Elans The elans were given the secret of Immortality by Apollo. Apollo dallied with a mortal woman, but couldn't stand the sight of her getting old. So, he gave her the ability to make herself immortal. Using ambrosia and a psionic ritual taught to her by Apollo, this woman made herself immortal. Unfortunately for Apollo, it also made her sterile. But they managed to have three children. After her children were grown, she related to them the secret of the Elan transformation before departing to Olympos to be with ther husband. Elans have the following traits: * -2 Charisma * Aberration: Elans are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. * Medium: As Medium creatures, elans have no special bonuses or penalties due to their size. * Elan base land speed is 30 feet. * Elans (unlike most aberrations) do not have darkvision. * Naturally Psionic: Elans gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. * Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action. * Resilience (Su): When an elan takes damage, she can spend power points to reduce its severity. As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends. * Repletion (Su): An elan can sustain her body without need of food or water. If she spends 1 power point, an elan does not need to eat or drink for 24 hours. * Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). Elans’ past lives expose them to wide ranges of language. * Favored Class: Psion. * Level Adjustment: +0. [CENTER][COLOR=Blue][B]CENTAURS[/B][/COLOR][/CENTER] [IMG]http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG32.jpg[/IMG] Centaurs are a creation of Poseidon Horselord, who came into being after the War with Cronos and the great Deluge. After the division between the three brothers as to how they were to rule the Earth, Poseidon claimed the Domain of his Uncle and Father-in-Law Oceanus, Hades claimed the Lithosphere, and Zeus claimed the Atmosphere. As Poseidon traversed his own domain he found the Americas. Claiming the Americas as his own, he named North America Atlantis and South America Amphitritos after his own wife. While ruling the land and it's small population of humans, the Giants came to his land. They came from the West (over the landbridge between Alaska and Asia) and from the East (in big boats carrying them from Europe to Iceland, to Greenland, and then to the Laborador coast). The Giants of the East included Hill Giants, Prarrie Giants and Ettins; while the Giants of the East included Storm Giants, Frost Giants, and Ettins. The Giants of the East called themselves Gomerians after Gomer the son of Iapeteus. The Giants of the West called themselves Magogites after Magog, the son of Iapeteus. Faced with the downfall of his kingdom, Poseidon Horselord used his divine powers to transform his little kingdom. He transformed them into a being that had a human's torso, arms, neck and head; but the body of a horse. With this form, they fought the giants in their land and scattered them across the land. After that, Poseidon caused the Land Bridge to subside, flooding it with sea water so the Giants would not cross again. Centaurs are typically encountered naked. Centaur Traits: * +8 Strength, +4 Dexterity, +4 Constitution, -2 Intelligence, +2 Wisdom. * Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters. * Space/Reach: 10 feet/5 feet. * A centaur’s base land speed is 50 feet. * Darkvision out to 60 feet. * Racial Hit Dice: A centaur begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4. * Racial Skills: A centaur’s monstrous humanoid levels give it skill points equal to 7 × (2 + Int modifier). Its class skills are Listen, Move Silently, Spot, and Survival. * Racial Feats: A centaur’s monstrous humanoid levels give it two feats. * +3 natural armor bonus. * Automatic Languages: Sylvan, Elven. Bonus Languages: Common, Gnome, Halfling. * Favored Class: Ranger. * Level adjustment +2. [/QUOTE]
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