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<blockquote data-quote="Rechan" data-source="post: 4596719" data-attributes="member: 54846"><p>As I read this, the first thought occurring to me was things happening to the Plateaus themselves. For instance, a kingdom utterly <em>freaking</em> because the plateau is starting to sink. Another is some method of actually <em>moving</em> the plateau in a horizontal direction, like how tectonic plates move continents. This would be an epic event, and the idea being that if two plateaus drift close to one another, the people on them are likely going to war. (In fact, it could be an Ill Omen for war). Same with some splitting apart! </p><p></p><p>Another thought: you mention 'mist whales'. Well, there is an old legend about an island that is on the back of a giant turtle. Same idea, here; there is a living entity with land on its <em>back</em>, that moves through the mist. Although it could be more akin to those giant long-necked dinosaurs, that it just walks across the land, instead.</p><p></p><p>Remember that the plateaus can also function like mountains: instead of it being just one big square with sheer sides, it can have varying levels along the sides. If it's tall, people might have caves carved in the sides/buildings built into the cliff walls (to save space, too!) It can also be hollow; mining and tunnels that go into the plateau sounds reasonable. In fact, many people might live underground, so that they get the maximum amount of usage out of the surface. Of course, there might be thinks lurking Under the surface. Underground might also be an answer to food: fungus, lichen, and other things that can be farmed underground. </p><p></p><p>I really like the diving bell idea, I had a similar idea. Being able to explore a site in the mist (and the threat of your suit getting damaged, or running out of air, or getting stuck in some sort of cave-in) adds a whole new level of tension! </p><p></p><p>SPACE is a huge commodity. So, you might have some kingdoms with severe rules/superstitions about over-population. Ever read the short story 'The Lottery'? Every year, the population of this kingdom might throw someone over the side of the plateau, or basically force them to walk down into the mist, to 'appease' it. Or, to simply be a population control. Imagine the horror of the PCs coming across a festival, and the culmination is chucking someone over the edge/forcing them at crossbow point to walk down into the mist. (It could even be a punishment if you have too many children. Which might be another plot hook; the PCs have to smuggle a pregnant woman, the mother of one too many kids, out of town).</p><p></p><p>The way the Mist is set up, it actually gives me a "Mournland" vibe (The Mournalnd being an area of cataclysm in the Eberron setting). It could even be an opportunity for Warforged to make an appearance (That might be too much for your game, but WF appearing, having somehow been created inside the mist, and are living in there, unaffected) might seriously effect your campaign (sort of like meeting aliens).</p></blockquote><p></p>
[QUOTE="Rechan, post: 4596719, member: 54846"] As I read this, the first thought occurring to me was things happening to the Plateaus themselves. For instance, a kingdom utterly [I]freaking[/I] because the plateau is starting to sink. Another is some method of actually [I]moving[/I] the plateau in a horizontal direction, like how tectonic plates move continents. This would be an epic event, and the idea being that if two plateaus drift close to one another, the people on them are likely going to war. (In fact, it could be an Ill Omen for war). Same with some splitting apart! Another thought: you mention 'mist whales'. Well, there is an old legend about an island that is on the back of a giant turtle. Same idea, here; there is a living entity with land on its [I]back[/I], that moves through the mist. Although it could be more akin to those giant long-necked dinosaurs, that it just walks across the land, instead. Remember that the plateaus can also function like mountains: instead of it being just one big square with sheer sides, it can have varying levels along the sides. If it's tall, people might have caves carved in the sides/buildings built into the cliff walls (to save space, too!) It can also be hollow; mining and tunnels that go into the plateau sounds reasonable. In fact, many people might live underground, so that they get the maximum amount of usage out of the surface. Of course, there might be thinks lurking Under the surface. Underground might also be an answer to food: fungus, lichen, and other things that can be farmed underground. I really like the diving bell idea, I had a similar idea. Being able to explore a site in the mist (and the threat of your suit getting damaged, or running out of air, or getting stuck in some sort of cave-in) adds a whole new level of tension! SPACE is a huge commodity. So, you might have some kingdoms with severe rules/superstitions about over-population. Ever read the short story 'The Lottery'? Every year, the population of this kingdom might throw someone over the side of the plateau, or basically force them to walk down into the mist, to 'appease' it. Or, to simply be a population control. Imagine the horror of the PCs coming across a festival, and the culmination is chucking someone over the edge/forcing them at crossbow point to walk down into the mist. (It could even be a punishment if you have too many children. Which might be another plot hook; the PCs have to smuggle a pregnant woman, the mother of one too many kids, out of town). The way the Mist is set up, it actually gives me a "Mournland" vibe (The Mournalnd being an area of cataclysm in the Eberron setting). It could even be an opportunity for Warforged to make an appearance (That might be too much for your game, but WF appearing, having somehow been created inside the mist, and are living in there, unaffected) might seriously effect your campaign (sort of like meeting aliens). [/QUOTE]
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