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<blockquote data-quote="Ydars" data-source="post: 4596838" data-attributes="member: 62992"><p>I am thinking that this mist is sounding more and more like water and that this is not a good thing; because you want to create a background campaign that is unique and also create more adventure sites. The current plateau idea reduces the available adventure sites because the players can't get down into the mist or will need special magic or equipment to do so.</p><p> </p><p>If I were Rel, I would arrange the world so that, whilst going into the mist is dangerous, it does not automatically harm the player races, at least in the short-term. The REAL problem with the mist is what lives in it. So the plateaus/islands are not a response to the mist itself, they are just the last refuge from whatever it is that lives in the mist. </p><p> </p><p>For this to work, the monsters in the mist have to need the mist to survive and will die quickly if removed from it; so perhaps it contains an ethereal gas or something they need to breathe. You might even want to consider if the monsters in the mist actually created the condition that exists today; perhaps they generate the mists and they at first came on very slowly and only gradually enveloped the lands. As time as gone on, they have gradually increased until they cover the whole world bar the plateaus. However, for a sense of doom, you could have NPCs mutter about how "in my father's time, the mists only came to here" etc to indicate that one day the mists will cover everything.</p><p> </p><p>The advantage with this setup is that the plateaus could still be isolated but the people could go down into the mists and cut wood and gather water and try and get resources, though not without great risk.</p><p> </p><p>You could even have periods when the mists retreat slightly in an orderly sequence, like tides, that mean that the settlements can stock up on certain things. This could happen daily, but monthly would be better.</p><p> </p><p>This also means that you can put adventure sites down in the mists; ruined cities from past ages etc, and the PCs can get to them without needing special magic etc.</p><p> </p><p>For me this jars less than the diving bell and mist ship type of thing but this is an issue of personal taste; I like to try and create novel settings without invoking special magitech, which I have never liked.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4596838, member: 62992"] I am thinking that this mist is sounding more and more like water and that this is not a good thing; because you want to create a background campaign that is unique and also create more adventure sites. The current plateau idea reduces the available adventure sites because the players can't get down into the mist or will need special magic or equipment to do so. If I were Rel, I would arrange the world so that, whilst going into the mist is dangerous, it does not automatically harm the player races, at least in the short-term. The REAL problem with the mist is what lives in it. So the plateaus/islands are not a response to the mist itself, they are just the last refuge from whatever it is that lives in the mist. For this to work, the monsters in the mist have to need the mist to survive and will die quickly if removed from it; so perhaps it contains an ethereal gas or something they need to breathe. You might even want to consider if the monsters in the mist actually created the condition that exists today; perhaps they generate the mists and they at first came on very slowly and only gradually enveloped the lands. As time as gone on, they have gradually increased until they cover the whole world bar the plateaus. However, for a sense of doom, you could have NPCs mutter about how "in my father's time, the mists only came to here" etc to indicate that one day the mists will cover everything. The advantage with this setup is that the plateaus could still be isolated but the people could go down into the mists and cut wood and gather water and try and get resources, though not without great risk. You could even have periods when the mists retreat slightly in an orderly sequence, like tides, that mean that the settlements can stock up on certain things. This could happen daily, but monthly would be better. This also means that you can put adventure sites down in the mists; ruined cities from past ages etc, and the PCs can get to them without needing special magic etc. For me this jars less than the diving bell and mist ship type of thing but this is an issue of personal taste; I like to try and create novel settings without invoking special magitech, which I have never liked. [/QUOTE]
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