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<blockquote data-quote="Rel" data-source="post: 4596891" data-attributes="member: 99"><p>I've taken some effort to make sure that this is addressed. Tieflings already have an innate resistance to the Mist (I replaced their fire resistance with Mist resistance). And there is a 1st level (and relatively inexpensive) Ritual that will produce a bowl of "Mist Milk" that provides some resistance to it as well. I've also hinted at more powerful magics that will protect people from the stronger mists deeper down.</p><p></p><p>I've also established that there are tides and that the Mist rises and falls on them. This has the effect you describe where there are times when it pulls back and exposes areas that are normally covered. These areas can and do have resources in them that could be gathered by brave villagers (or adventurers). They also are more likely to contain Mist Demons and other dangerous things that lurk in the Mists. Another thing that I've decided is that when there are storms it can sweep the Mists up into areas that are normally safe.</p><p></p><p>Deeper down in the Mist are old cities and I'm of course keeping open the option of them exploring in such places with the aid of magical or alchemical protections. There will be riches and dangers aplenty down there.</p><p></p><p>Thinking of the history and population controls, I think it only makes sense that, when the Mists first came and people were rapidly retreating up into the highlands, they would bring as many people as they could and with them bring as much portable food as they could. But that couldn't last. That food would get eaten quickly, WAY before they could plant and harvest new crops. Game would be hunted nearly to extinction and then massive starvation takes place. Wars are fought and the population drops dramatically.</p><p></p><p>Eventually they would reach and equilibrium and then learn (or relearn) ways to grow food. The game would repopulate and provide a food source again. Soon they'd start having a surplus again and this would last for a while until they began to squeeze the maximum potential out of each plateau. Along the way the Dwarves might serve in a role similar to the Native American at the first Thanksgiving, introducing the new highlanders to foods available in the mountains and showing them how to farm mushrooms and other underground foods.</p><p></p><p>I should note here that all these supply/economic considerations are not because I want the campaign to be a big exercise in supply and economics. It's just my way of making sense of the world, having it be different from other campaigns I've run, and explaining the basis behind some of the adventures the PC's might face.</p><p></p><p>Anyway, I envision things now being at the stage where they are somewhere just shy of that "maximum potential" stage. Plateaus and, in some cases, empires of multiple plateaus, are now starting to expand in search of new resources before they enter a population problem. It also means that these communities will be wanting to expand into every corner of space available, which may be bringing them into conflict with humanoids, underground races and, at the edges of the plateau, the Mist Demons themselves.</p></blockquote><p></p>
[QUOTE="Rel, post: 4596891, member: 99"] I've taken some effort to make sure that this is addressed. Tieflings already have an innate resistance to the Mist (I replaced their fire resistance with Mist resistance). And there is a 1st level (and relatively inexpensive) Ritual that will produce a bowl of "Mist Milk" that provides some resistance to it as well. I've also hinted at more powerful magics that will protect people from the stronger mists deeper down. I've also established that there are tides and that the Mist rises and falls on them. This has the effect you describe where there are times when it pulls back and exposes areas that are normally covered. These areas can and do have resources in them that could be gathered by brave villagers (or adventurers). They also are more likely to contain Mist Demons and other dangerous things that lurk in the Mists. Another thing that I've decided is that when there are storms it can sweep the Mists up into areas that are normally safe. Deeper down in the Mist are old cities and I'm of course keeping open the option of them exploring in such places with the aid of magical or alchemical protections. There will be riches and dangers aplenty down there. Thinking of the history and population controls, I think it only makes sense that, when the Mists first came and people were rapidly retreating up into the highlands, they would bring as many people as they could and with them bring as much portable food as they could. But that couldn't last. That food would get eaten quickly, WAY before they could plant and harvest new crops. Game would be hunted nearly to extinction and then massive starvation takes place. Wars are fought and the population drops dramatically. Eventually they would reach and equilibrium and then learn (or relearn) ways to grow food. The game would repopulate and provide a food source again. Soon they'd start having a surplus again and this would last for a while until they began to squeeze the maximum potential out of each plateau. Along the way the Dwarves might serve in a role similar to the Native American at the first Thanksgiving, introducing the new highlanders to foods available in the mountains and showing them how to farm mushrooms and other underground foods. I should note here that all these supply/economic considerations are not because I want the campaign to be a big exercise in supply and economics. It's just my way of making sense of the world, having it be different from other campaigns I've run, and explaining the basis behind some of the adventures the PC's might face. Anyway, I envision things now being at the stage where they are somewhere just shy of that "maximum potential" stage. Plateaus and, in some cases, empires of multiple plateaus, are now starting to expand in search of new resources before they enter a population problem. It also means that these communities will be wanting to expand into every corner of space available, which may be bringing them into conflict with humanoids, underground races and, at the edges of the plateau, the Mist Demons themselves. [/QUOTE]
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