Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Homebrew setting I'll use for 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rel" data-source="post: 4596950" data-attributes="member: 99"><p>This water problem was something that I identified early on as a bit of a show stopper. My answer to it is that it simply rains <strong>a lot</strong> on this world such that life is sustainable. Whether this is because of atmospheric changes that came with the Mist itself or because some magical entity (maybe even the gods themselves) changed the world to give civilization a chance is unknown. But it rains frequently and in large amounts.</p><p></p><p>None of which removes the fact that cisterns are a smart idea and one that is very easy to implement. So these will exist. And attacks upon them could form part of the basis of warfare.</p><p> </p><p></p><p></p><p>This is another excellent idea that I'd formed the roots of already but you take it to another level. I'd envisioned vines like lineas dangling down the sides of most plateaus. These are the natural food of a creature called a "Plimp" that is rather like a flying manatee. These Plimps are also used as (slow, poorly maneuverable) mounts and pack animals in some places. But your idea also makes them potential pests who are eating the gourds and squash off the vines that feed the village!</p><p> </p><p></p><p></p><p>I'm thinking a timetable somewhat faster than 5-10 years but much longer than a few days. Maybe around a year or two.</p><p></p><p>One assumption I'm making is that the coming of the Mist increased the density of the lower atmosphere enough that higher elevations also had their air thickened. This allows for areas that couldn't previously support some animal (and plant) life to do so now. The only places where the air is thin enough to be a problem are the very highest peaks.</p><p></p><p>This also means that part of the reason that the Mist is toxic is due to concentration. At higher elevations, even if some Mist gets blown into a village by a storm, the effects are probably relatively small. But down there at the base of the plateaus it will be hellishly hot and toxic due to atmospheric density of the Mist.</p></blockquote><p></p>
[QUOTE="Rel, post: 4596950, member: 99"] This water problem was something that I identified early on as a bit of a show stopper. My answer to it is that it simply rains [B]a lot[/B] on this world such that life is sustainable. Whether this is because of atmospheric changes that came with the Mist itself or because some magical entity (maybe even the gods themselves) changed the world to give civilization a chance is unknown. But it rains frequently and in large amounts. None of which removes the fact that cisterns are a smart idea and one that is very easy to implement. So these will exist. And attacks upon them could form part of the basis of warfare. This is another excellent idea that I'd formed the roots of already but you take it to another level. I'd envisioned vines like lineas dangling down the sides of most plateaus. These are the natural food of a creature called a "Plimp" that is rather like a flying manatee. These Plimps are also used as (slow, poorly maneuverable) mounts and pack animals in some places. But your idea also makes them potential pests who are eating the gourds and squash off the vines that feed the village! I'm thinking a timetable somewhat faster than 5-10 years but much longer than a few days. Maybe around a year or two. One assumption I'm making is that the coming of the Mist increased the density of the lower atmosphere enough that higher elevations also had their air thickened. This allows for areas that couldn't previously support some animal (and plant) life to do so now. The only places where the air is thin enough to be a problem are the very highest peaks. This also means that part of the reason that the Mist is toxic is due to concentration. At higher elevations, even if some Mist gets blown into a village by a storm, the effects are probably relatively small. But down there at the base of the plateaus it will be hellishly hot and toxic due to atmospheric density of the Mist. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Homebrew setting I'll use for 4e
Top