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<blockquote data-quote="Rel" data-source="post: 4644061" data-attributes="member: 99"><p>Well I admit that you have an interesting idea there. But I've kind of built a lot of the campaign world around the very real fact that the Mist is a physical manifestation of magical Chaos and it warps and mutates that which it comes into contact with (for an extended duration). This is partly established because not all of the plateaus sit safe and high above the "Mistline". Many of them have slopes that trail right off into the Mist. And those who live in these areas have seen the lurking Mist Demons who will sometimes prey upon those who dwell outside it. Other times they seem bent on kidnapping people and dragging them off into the Mist to become warped in the same ways the Mist Demons are.</p><p></p><p>However I do have an idea that I recently came up with that includes some elements of what you are talking about. I'll put them in a spoiler block so that my players don't accidentally read this...</p><p></p><p>[sblock]I'm thinking of having an area that was never enshrouded in the Mist in the first place, possibly on the far side of the planet. Because the Mist is magical Chaos, it can be destroyed or absorbed (harmlessly) by this special material that I'm calling "Lawstone" (working title). It's one of the major elements of a race that abhors the use of all magic, possibly because they thought or had foretold that magic would bring about the end of the world. Turns out they were spot on.</p><p></p><p>Anyway, so they work these Lawstones into certain shapes (I'm thinking it has to be a flawless cube) and this sets up some kind of Anti-Magic/Anti-Chaos resonance. Then they drag these cubes out across the countryside (they are big, not unlike the Easter Island Heads) and set them up near the edge of the Mist. And they draw the Mist in and destroy it. This process results in the Mist being pulled into the Lawstone kind of like a tornado coming to a narrow funnel at the base, which is LOUD. And since this race of beings (haven't thought up much else about them so far) has set up dozens, maybe hundreds of these things around the edges of their domain, it makes quite a racket. So I'm calling the region the "Thunderlands".</p><p></p><p>I've not quite determined how exactly this will ultimately be used in the campaign. I'm supposing that if the PC's get to a high enough level that they might somehow travel to the Thunderlands and discover this secret. The denizens of the Thunderlands may regard them as allies against the Mist or they might consider them to be abominations since several of the PC's use magic. It'll be especially interesting to see the Warlock's take since his "Infernal Pact" directly involves the Mist Demons. Presumably if these "Lawbringers" ever accomplished their mission and abolished the Mist that it would bring an end to that character's power. Or maybe he'd have to try and build his own private hell to house his Mist Demon buddies. Possibilities, possibilities...[/sblock]</p></blockquote><p></p>
[QUOTE="Rel, post: 4644061, member: 99"] Well I admit that you have an interesting idea there. But I've kind of built a lot of the campaign world around the very real fact that the Mist is a physical manifestation of magical Chaos and it warps and mutates that which it comes into contact with (for an extended duration). This is partly established because not all of the plateaus sit safe and high above the "Mistline". Many of them have slopes that trail right off into the Mist. And those who live in these areas have seen the lurking Mist Demons who will sometimes prey upon those who dwell outside it. Other times they seem bent on kidnapping people and dragging them off into the Mist to become warped in the same ways the Mist Demons are. However I do have an idea that I recently came up with that includes some elements of what you are talking about. I'll put them in a spoiler block so that my players don't accidentally read this... [sblock]I'm thinking of having an area that was never enshrouded in the Mist in the first place, possibly on the far side of the planet. Because the Mist is magical Chaos, it can be destroyed or absorbed (harmlessly) by this special material that I'm calling "Lawstone" (working title). It's one of the major elements of a race that abhors the use of all magic, possibly because they thought or had foretold that magic would bring about the end of the world. Turns out they were spot on. Anyway, so they work these Lawstones into certain shapes (I'm thinking it has to be a flawless cube) and this sets up some kind of Anti-Magic/Anti-Chaos resonance. Then they drag these cubes out across the countryside (they are big, not unlike the Easter Island Heads) and set them up near the edge of the Mist. And they draw the Mist in and destroy it. This process results in the Mist being pulled into the Lawstone kind of like a tornado coming to a narrow funnel at the base, which is LOUD. And since this race of beings (haven't thought up much else about them so far) has set up dozens, maybe hundreds of these things around the edges of their domain, it makes quite a racket. So I'm calling the region the "Thunderlands". I've not quite determined how exactly this will ultimately be used in the campaign. I'm supposing that if the PC's get to a high enough level that they might somehow travel to the Thunderlands and discover this secret. The denizens of the Thunderlands may regard them as allies against the Mist or they might consider them to be abominations since several of the PC's use magic. It'll be especially interesting to see the Warlock's take since his "Infernal Pact" directly involves the Mist Demons. Presumably if these "Lawbringers" ever accomplished their mission and abolished the Mist that it would bring an end to that character's power. Or maybe he'd have to try and build his own private hell to house his Mist Demon buddies. Possibilities, possibilities...[/sblock] [/QUOTE]
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