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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4647005" data-attributes="member: 6533"><p>This may sound like an odd referent, but...</p><p></p><p>...you should check out Mouse Guard.</p><p></p><p>It's a comic about intelligent mice who have a culture in the middle ages. There are no people simply intelligent mice and intelligent weasels.</p><p></p><p>A major theme of the work is that even though the Mice are civilized they are still one of the smallest creatures in the environment.</p><p></p><p>As such there cities and territories are carefully hidden and defended against predators. The Mouse Guard is an organization that occassional fights against their only civilized opponents (the Weasels), but mostly exists to guard the boundaries of these holds, escort travellers, investigate mysteries beyond the walls, and take out actively hostile predators.</p><p></p><p>The real feature of the piece is the aspect of perspective. A racoon is a dangerous and cunning foe the size of a house. An ox is an impossibly large behemoth who's approach is as deadly as a hurricanes.</p><p></p><p>I recommend it not only because it too features communities in hiding against dangerous predators, but because the mouse guard itself is a really interesting way for organzing adventures in such a setting.</p><p></p><p></p><p></p><p>Thinking specifically about your setting:</p><p></p><p>Let's say that it is possible to adapt to the mists. The Tieflings and Dwarves are proof of that (and I have a possible alternate take on the Dwarves in a bit) but there is a cost.</p><p></p><p>The mist changes the character of people born in the mist so that they become goblins. The many species of goblinoid are descended from those populations who were trapped in the mist. Their new nature makes them self-organizing and gives them an innate sense of where they belong in the hierarchy of goblin-kind.</p><p></p><p>A village in the mist will thus, unless disturbed by demons or predators, inevitably turn into a small hobgoblin fortress complete with the entire caste system of goblinkind.</p><p></p><p>Kobolds are a similar phenomena, save that they are generated from Dragon or Wyvern clutches.</p><p></p><p>Other societies are also generated by the mists but few are so pernicious or inimical as the goblinoids.</p><p></p><p>So Dwarf idea:</p><p></p><p>Keep the throwing off the yoke of giants backstory.</p><p></p><p>Say that the Giants, alongside the demons, appeared with the mist. They were more social, however, and ambitious to use the plateaus for themselves - so they captured humans and goblins and would expose them at extended intervals to both the mists and the pure air till they had created dwarves as a species that would breed true. They then attempted to use the dwarves to colonize and mine the plateaus, until - with the help of Moraddin - the dwarves revolted and joined the people of the 'wind kingdoms.'</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4647005, member: 6533"] This may sound like an odd referent, but... ...you should check out Mouse Guard. It's a comic about intelligent mice who have a culture in the middle ages. There are no people simply intelligent mice and intelligent weasels. A major theme of the work is that even though the Mice are civilized they are still one of the smallest creatures in the environment. As such there cities and territories are carefully hidden and defended against predators. The Mouse Guard is an organization that occassional fights against their only civilized opponents (the Weasels), but mostly exists to guard the boundaries of these holds, escort travellers, investigate mysteries beyond the walls, and take out actively hostile predators. The real feature of the piece is the aspect of perspective. A racoon is a dangerous and cunning foe the size of a house. An ox is an impossibly large behemoth who's approach is as deadly as a hurricanes. I recommend it not only because it too features communities in hiding against dangerous predators, but because the mouse guard itself is a really interesting way for organzing adventures in such a setting. Thinking specifically about your setting: Let's say that it is possible to adapt to the mists. The Tieflings and Dwarves are proof of that (and I have a possible alternate take on the Dwarves in a bit) but there is a cost. The mist changes the character of people born in the mist so that they become goblins. The many species of goblinoid are descended from those populations who were trapped in the mist. Their new nature makes them self-organizing and gives them an innate sense of where they belong in the hierarchy of goblin-kind. A village in the mist will thus, unless disturbed by demons or predators, inevitably turn into a small hobgoblin fortress complete with the entire caste system of goblinkind. Kobolds are a similar phenomena, save that they are generated from Dragon or Wyvern clutches. Other societies are also generated by the mists but few are so pernicious or inimical as the goblinoids. So Dwarf idea: Keep the throwing off the yoke of giants backstory. Say that the Giants, alongside the demons, appeared with the mist. They were more social, however, and ambitious to use the plateaus for themselves - so they captured humans and goblins and would expose them at extended intervals to both the mists and the pure air till they had created dwarves as a species that would breed true. They then attempted to use the dwarves to colonize and mine the plateaus, until - with the help of Moraddin - the dwarves revolted and joined the people of the 'wind kingdoms.' [/QUOTE]
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