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Homebrew settings and player appeal
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<blockquote data-quote="Kularian" data-source="post: 3116168" data-attributes="member: 25810"><p>It definitely depends on the DM. My group mainly uses homebrew settings, although we're starting to use one more and more that may become our norm. </p><p></p><p> </p><p></p><p>I know how you feel. I find it difficult to immerse my character in a world that I know little about, and I find it fairly easy, (and this might work for you too,) to make a character that knows next to nothing outside his tribe/town/house/etc. That is, of course, if you choose to play in such a setting. </p><p></p><p>When I craft my settings, I try to be as detailed as possible. I'll create deities, continents, races (and thus racial tensions), etc. It's still not as complete as some WotC settings, but my friends and I tend to use the word 'rigid' instead of 'complete.'</p><p></p><p></p><p></p><p>Hey now! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> With some DM's, (I've seen it, I know), this does appear to be the case. But again, using my group as an example, we don't like the confines that are placed on us in using one of these settings. We can tweak it, sure, but it's not 'ours.' I think that's mostly the allure of homebrew, IMO. You have the ability to craft something that no one has ever seen before.</p><p></p><p>But unless you've a competent DM, who knows <em>how</em> to make a new setting, the games can be quite bland and uninteresting. So overall, as I started, I shall end with: It depends on the DM. Some are lazy, sure. Some are cheap, given. But there are those who want to craft the world that's in their minds and share it with the players. So I'd take it on a game-by-game basis instead of having the mindset that Homebrew = bad.</p><p></p><p>Kular</p></blockquote><p></p>
[QUOTE="Kularian, post: 3116168, member: 25810"] It definitely depends on the DM. My group mainly uses homebrew settings, although we're starting to use one more and more that may become our norm. I know how you feel. I find it difficult to immerse my character in a world that I know little about, and I find it fairly easy, (and this might work for you too,) to make a character that knows next to nothing outside his tribe/town/house/etc. That is, of course, if you choose to play in such a setting. When I craft my settings, I try to be as detailed as possible. I'll create deities, continents, races (and thus racial tensions), etc. It's still not as complete as some WotC settings, but my friends and I tend to use the word 'rigid' instead of 'complete.' Hey now! :p With some DM's, (I've seen it, I know), this does appear to be the case. But again, using my group as an example, we don't like the confines that are placed on us in using one of these settings. We can tweak it, sure, but it's not 'ours.' I think that's mostly the allure of homebrew, IMO. You have the ability to craft something that no one has ever seen before. But unless you've a competent DM, who knows [I]how[/I] to make a new setting, the games can be quite bland and uninteresting. So overall, as I started, I shall end with: It depends on the DM. Some are lazy, sure. Some are cheap, given. But there are those who want to craft the world that's in their minds and share it with the players. So I'd take it on a game-by-game basis instead of having the mindset that Homebrew = bad. Kular [/QUOTE]
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