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Homebrew settings and player appeal
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<blockquote data-quote="Stormborn" data-source="post: 3116234" data-attributes="member: 14041"><p>Perhaps there are DMs out there who use homebrew as an excuse to make it up as they go along, and do so poorly. However here are some reasons I homebrew and what I do when I homebrew (trying not to echo the posters above, all of whom have excelent things to say)</p><p></p><p>1) I know a homebrew world far better than I will ever know any published campaign setting. This is a boon to a player because I run the game better.</p><p>2) I can do things with a homebrew world that do not violate any "canon" setting ideas. This is a boon to a player because they have one view of the world, the one presented at the table and don't experiance any cognative dissonance. </p><p>3) I don't have to worry about player knowledge and PC knowledge coming into conflict. See above.</p><p>4) I can, and this is important for the OP's question, customize the setting to fit the kinds of characters and adventures that my PCs want.</p><p></p><p>4 is the big one. I have a player who wants a paladin who worships angels - done. I have a player who wants to play a ninja like PC- done. I have a player who likes fighting fiends/undead/giants/whatevers and wants that to be a central part of the game - done. I have a player who wants to play a goblin/kobold/whatever and not be killed on sight in every city they walk into - done. Basically it means that as a player you could tell me the kinds of things you want and I can have a setting where they make perfect sense and work within the campaign as a world and as a game. </p><p></p><p>Regardless I always give the player's a "setting guide" that ranges from 2 to 20 pages, and typically write small sections customized for each one's background. This may mean that while they have a good idea of the region where the game starts they may know less and less as their PCs travel, which is appropriate I think. </p><p></p><p>The OPs experiance may not have been good with homebrews, and thats a shame really. But just because you grew up eating burnt hamburgers on cold buns with weird condiments doesn't mean that McDonald's burgers are better than the ones you can get at Harry's Hamburgers or at your buddy's cook out.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3116234, member: 14041"] Perhaps there are DMs out there who use homebrew as an excuse to make it up as they go along, and do so poorly. However here are some reasons I homebrew and what I do when I homebrew (trying not to echo the posters above, all of whom have excelent things to say) 1) I know a homebrew world far better than I will ever know any published campaign setting. This is a boon to a player because I run the game better. 2) I can do things with a homebrew world that do not violate any "canon" setting ideas. This is a boon to a player because they have one view of the world, the one presented at the table and don't experiance any cognative dissonance. 3) I don't have to worry about player knowledge and PC knowledge coming into conflict. See above. 4) I can, and this is important for the OP's question, customize the setting to fit the kinds of characters and adventures that my PCs want. 4 is the big one. I have a player who wants a paladin who worships angels - done. I have a player who wants to play a ninja like PC- done. I have a player who likes fighting fiends/undead/giants/whatevers and wants that to be a central part of the game - done. I have a player who wants to play a goblin/kobold/whatever and not be killed on sight in every city they walk into - done. Basically it means that as a player you could tell me the kinds of things you want and I can have a setting where they make perfect sense and work within the campaign as a world and as a game. Regardless I always give the player's a "setting guide" that ranges from 2 to 20 pages, and typically write small sections customized for each one's background. This may mean that while they have a good idea of the region where the game starts they may know less and less as their PCs travel, which is appropriate I think. The OPs experiance may not have been good with homebrews, and thats a shame really. But just because you grew up eating burnt hamburgers on cold buns with weird condiments doesn't mean that McDonald's burgers are better than the ones you can get at Harry's Hamburgers or at your buddy's cook out. [/QUOTE]
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