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<blockquote data-quote="Odhanan" data-source="post: 3116827" data-attributes="member: 12324"><p>For the player, the appeal is to have a really significant role for the character in the homebrew without feeling like an "official setting" has been altered out of the norm. It mainly avoids frustrating "resets" from DMs. For instance, if your Rogue saves Faerun and then you play with another DM, maybe this DM won't agree on the events that happened on the previous game. Even if you play another character, maybe the DM just doesn't want anyone to make allusions to the Rogue's achievements. </p><p></p><p>With a homebrew, in other words you have the "official" continuity right in front of your eyes, at the game table. Your character's actions matter more than ever and can have long lasting, campaign-crossing impact. </p><p></p><p>There is a much greater sense of familiarity with a homebrew you get to know over the years. You just get, as a player, to know the place, and you know the creators of the game and can ask questions directly to them: it's you players and your DM! </p><p></p><p>It's also good to play homebrews to just change styles in settings and game styles. Sometimes, the FR or Eberron just become casual places with a sense of wonder that's slowly wearing off. In these times, it's good to "refresh" your interest in the game by playing a homebrew.</p><p></p><p>As well, it's good to know that exceptional DMs are <em>particularly exceptional</em> when they homebrew, because they control all the ins and outs of the game. Therefore, the game will be even better than if the DM was just running an official setting and trying to respect this or that cannon or idea suggested by authors who, in the end, wouldn't fit the "awesomeness" of your current DM. </p><p></p><p>Of course, if the DM's just decent the point becomes moot.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 3116827, member: 12324"] For the player, the appeal is to have a really significant role for the character in the homebrew without feeling like an "official setting" has been altered out of the norm. It mainly avoids frustrating "resets" from DMs. For instance, if your Rogue saves Faerun and then you play with another DM, maybe this DM won't agree on the events that happened on the previous game. Even if you play another character, maybe the DM just doesn't want anyone to make allusions to the Rogue's achievements. With a homebrew, in other words you have the "official" continuity right in front of your eyes, at the game table. Your character's actions matter more than ever and can have long lasting, campaign-crossing impact. There is a much greater sense of familiarity with a homebrew you get to know over the years. You just get, as a player, to know the place, and you know the creators of the game and can ask questions directly to them: it's you players and your DM! It's also good to play homebrews to just change styles in settings and game styles. Sometimes, the FR or Eberron just become casual places with a sense of wonder that's slowly wearing off. In these times, it's good to "refresh" your interest in the game by playing a homebrew. As well, it's good to know that exceptional DMs are [i]particularly exceptional[/i] when they homebrew, because they control all the ins and outs of the game. Therefore, the game will be even better than if the DM was just running an official setting and trying to respect this or that cannon or idea suggested by authors who, in the end, wouldn't fit the "awesomeness" of your current DM. Of course, if the DM's just decent the point becomes moot. [/QUOTE]
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