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<blockquote data-quote="Cor Azer" data-source="post: 3117657" data-attributes="member: 870"><p>Although I don't get to play very often, I'm rather indifferent as to whether the DM is running a homebrew campaign setting or a published one. I've seen DMs run great homebrews and poor published settings just as often as the opposite, so for me, it depends much more on the type of campaign the DM wants to run - Is it dungeon delving? Exploration across a savage frontier? Courtly intrigue? Etc... </p><p></p><p>Certain campaign types I think encourage either homebrew or published settings. For example, I much prefer exploration type games to be homebrewed - I want to experience the sense of discovery and wonder as both a character and a player. Dungeon delves lean more to published settings, where there is already an abundence of dungeons ripe for plundering. I know that these can vary by DM, but I think it's a larger factor than just the campaign setting itself.</p><p></p><p>As a DM, I generally only use homebrewed worlds if I want to do something majorly different than the established settings (my last one, for instance, had no specific deities and it was through the course of play the players and characters learned of the existence of the two gods of the world). If I'm just wanting a generic fantasy backdrop, it's easier to use a published setting.</p></blockquote><p></p>
[QUOTE="Cor Azer, post: 3117657, member: 870"] Although I don't get to play very often, I'm rather indifferent as to whether the DM is running a homebrew campaign setting or a published one. I've seen DMs run great homebrews and poor published settings just as often as the opposite, so for me, it depends much more on the type of campaign the DM wants to run - Is it dungeon delving? Exploration across a savage frontier? Courtly intrigue? Etc... Certain campaign types I think encourage either homebrew or published settings. For example, I much prefer exploration type games to be homebrewed - I want to experience the sense of discovery and wonder as both a character and a player. Dungeon delves lean more to published settings, where there is already an abundence of dungeons ripe for plundering. I know that these can vary by DM, but I think it's a larger factor than just the campaign setting itself. As a DM, I generally only use homebrewed worlds if I want to do something majorly different than the established settings (my last one, for instance, had no specific deities and it was through the course of play the players and characters learned of the existence of the two gods of the world). If I'm just wanting a generic fantasy backdrop, it's easier to use a published setting. [/QUOTE]
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