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Homebrew settings and player appeal
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<blockquote data-quote="DarkKestral" data-source="post: 3117718" data-attributes="member: 40100"><p>The thing is with "Homebrew" vs. Published... is that a number of the OFFICIAL Campaign Settings started out as a designer's homebrew world, (in particular, FR and Oerth come to mind, pre-supplements, and possibly Eberron) and developed into an official one. Ptolus, the CS used in the earliest of early 3.0 games, was a homebrew... and now possibly the most detailed PUBLISHED CS out there. So, without homebrew settings, there would be no campaign settings published at all. So in a sense, a published setting's no different from the average. The only thing is that published ones have gone through a level of infodump and editing players may not see going on in a non-published setting.</p><p></p><p>The published one simply serves as a 'quickie' to bypass the time-consuming elements of world-building. (Unfortunately these are most elements of world-building, thus the reason why 'official' CS books are so popular) The DM isn't forced to build everything from scratch. However, it creates it's own problems, because most have uber-characters 'built-in' and canon, which means it's very hard to break out of a mold. The advantage is a quicker prep period pre-game... the disadvantage is player knowledge.</p></blockquote><p></p>
[QUOTE="DarkKestral, post: 3117718, member: 40100"] The thing is with "Homebrew" vs. Published... is that a number of the OFFICIAL Campaign Settings started out as a designer's homebrew world, (in particular, FR and Oerth come to mind, pre-supplements, and possibly Eberron) and developed into an official one. Ptolus, the CS used in the earliest of early 3.0 games, was a homebrew... and now possibly the most detailed PUBLISHED CS out there. So, without homebrew settings, there would be no campaign settings published at all. So in a sense, a published setting's no different from the average. The only thing is that published ones have gone through a level of infodump and editing players may not see going on in a non-published setting. The published one simply serves as a 'quickie' to bypass the time-consuming elements of world-building. (Unfortunately these are most elements of world-building, thus the reason why 'official' CS books are so popular) The DM isn't forced to build everything from scratch. However, it creates it's own problems, because most have uber-characters 'built-in' and canon, which means it's very hard to break out of a mold. The advantage is a quicker prep period pre-game... the disadvantage is player knowledge. [/QUOTE]
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