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<blockquote data-quote="Mallus" data-source="post: 3117751" data-attributes="member: 3887"><p>You won't know until you try, if you're so inclined.</p><p></p><p>You've reminded me that I still think of the RPG industry as a cottage industry, despite the fact its currently dominated by a large, professional, and corporate entity. I'll always see RPG's in terms of semi-and-non professionall hobbyists churning out materials for their peers, like the original D&D content producers. In that environment, the difference between a DM/player and a 'professional RPG designer' was whether they got paid.</p><p></p><p></p><p>My point was that players, generally speaking, receive --and expect-- a certain level of ego-gratifiaction from play. They want to play heroes, or villians, but either way, they want their chance to shine, their regular moments in the spotlight. If we're talking D&D, they want to increase in personal power until they're quasi-medieval superheroes, sans tights. </p><p></p><p>In other words, they want their ego's stroked. Nothing wrong with that. But it's inaccurate to locate the desire for ego-stroking solely in the homebrewing DM. Pot calling kettle and all. </p><p></p><p></p><p>Actually, a lot of players, including myself, couldn't enjoy games like that. </p><p></p><p></p><p>Depth in a setting as experienced through actual play is meaningful to me. Depth that remains nestled safely in the pages of a sourcebook --and not brought to life by the DM/group-- is all but irrelevant.</p><p></p><p></p><p>Looks interesting. I'll check it out. Might be something I can steal in there.</p></blockquote><p></p>
[QUOTE="Mallus, post: 3117751, member: 3887"] You won't know until you try, if you're so inclined. You've reminded me that I still think of the RPG industry as a cottage industry, despite the fact its currently dominated by a large, professional, and corporate entity. I'll always see RPG's in terms of semi-and-non professionall hobbyists churning out materials for their peers, like the original D&D content producers. In that environment, the difference between a DM/player and a 'professional RPG designer' was whether they got paid. My point was that players, generally speaking, receive --and expect-- a certain level of ego-gratifiaction from play. They want to play heroes, or villians, but either way, they want their chance to shine, their regular moments in the spotlight. If we're talking D&D, they want to increase in personal power until they're quasi-medieval superheroes, sans tights. In other words, they want their ego's stroked. Nothing wrong with that. But it's inaccurate to locate the desire for ego-stroking solely in the homebrewing DM. Pot calling kettle and all. Actually, a lot of players, including myself, couldn't enjoy games like that. Depth in a setting as experienced through actual play is meaningful to me. Depth that remains nestled safely in the pages of a sourcebook --and not brought to life by the DM/group-- is all but irrelevant. Looks interesting. I'll check it out. Might be something I can steal in there. [/QUOTE]
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