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<blockquote data-quote="werk" data-source="post: 3118160" data-attributes="member: 29663"><p>Funny you should mention Elminster. As mentioned earlier, all published settings are really just someone's homebrew that got published, so Forgotten Realms is a good case in point. It suffers from the same problems that I've experienced in the homebrewed campaigns that I've played in in the past, and that is DM-uber-NPCs. </p><p></p><p>I prefer to run campaigns in FR, but I've never exposed the party to elmonster, drizzle, etc, etc. I <em>know</em> if I play in a homebrew, I'm going to run into the DM's babies, who are just TOO COOL!</p><p></p><p>With a published setting the DM can add or remove most anything that they don't like (I removed the uber NPCs from FR, NBD) because there is such a wealth of material to use. Running a homebrew, I believe the DM is going to use every stitch of material he's created, simply because it took so much hard work and creativity on his part to cook it up...which may not be a good thing.</p><p></p><p></p><p></p><p>The benefits that I've heard are that as a PC I can influence the setting more easily since it is not set-in-stone, and that it may make the DM more comfortable or happier which will translate into a better game. Did I miss any other player benefits? Seems pretty slanted so far...</p></blockquote><p></p>
[QUOTE="werk, post: 3118160, member: 29663"] Funny you should mention Elminster. As mentioned earlier, all published settings are really just someone's homebrew that got published, so Forgotten Realms is a good case in point. It suffers from the same problems that I've experienced in the homebrewed campaigns that I've played in in the past, and that is DM-uber-NPCs. I prefer to run campaigns in FR, but I've never exposed the party to elmonster, drizzle, etc, etc. I [i]know[/i] if I play in a homebrew, I'm going to run into the DM's babies, who are just TOO COOL! With a published setting the DM can add or remove most anything that they don't like (I removed the uber NPCs from FR, NBD) because there is such a wealth of material to use. Running a homebrew, I believe the DM is going to use every stitch of material he's created, simply because it took so much hard work and creativity on his part to cook it up...which may not be a good thing. The benefits that I've heard are that as a PC I can influence the setting more easily since it is not set-in-stone, and that it may make the DM more comfortable or happier which will translate into a better game. Did I miss any other player benefits? Seems pretty slanted so far... [/QUOTE]
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