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<blockquote data-quote="mhacdebhandia" data-source="post: 3118928" data-attributes="member: 18832"><p>I know that when my fiancee read the first entry in my <strong><a href="http://mhacdebhandia.livejournal.com/tag/wasteland" target="_blank">Wasteland setting posts</a></strong> on my LiveJournal, she was fascinated by it and urged me to write more.</p><p></p><p>Then again, she was also fascinated by Eberron when I introduced her to the setting.</p><p></p><p>I think that any given person is as likely to find a homebrew setting appealing as a published setting - how many times have you heard about a game you wouldn't want to play in because it's set in the Forgotten Realms, or Dragonlance, or some other setting you don't like? How is that really different from not liking a DM's own personal setting?</p><p></p><p>I would say the advantage for players is that, in what I would consider the ideal situation, they contribute a great deal to the setting: either through direct collaboration on the world as peers of the DM, or by letting the DM know what they want out of the world so that she can make sure it's in there.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 3118928, member: 18832"] I know that when my fiancee read the first entry in my [b][url=http://mhacdebhandia.livejournal.com/tag/wasteland]Wasteland setting posts[/url][/b] on my LiveJournal, she was fascinated by it and urged me to write more. Then again, she was also fascinated by Eberron when I introduced her to the setting. I think that any given person is as likely to find a homebrew setting appealing as a published setting - how many times have you heard about a game you wouldn't want to play in because it's set in the Forgotten Realms, or Dragonlance, or some other setting you don't like? How is that really different from not liking a DM's own personal setting? I would say the advantage for players is that, in what I would consider the ideal situation, they contribute a great deal to the setting: either through direct collaboration on the world as peers of the DM, or by letting the DM know what they want out of the world so that she can make sure it's in there. [/QUOTE]
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