Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew: Simple Armor durability and degradation rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 7358907" data-attributes="member: 20564"><p>The first question I always ask when introducing house rules several have already asked: does this add enough to play to justify the added complexity.</p><p></p><p>The second question is "does this change the balance for a subset of PCs?". Sometimes, if someone is underpowered I want it. In this case I haven't experienced anyone saying armor is OP, so that's not the case. In that case, this feels like a nerf to certain character types.</p><p></p><p>So, what bonus to do give to armor wearers to offset this? My first through would be that any damage the armor takes would be less damage that the PC takes. That puts every armor wearer at about 2/3 of the Heavy Armor Proficiency feat. But that doesn't scale particularly well we have giants doing 30+ damage per hit which still in single digit CRs.</p><p></p><p>Basically, tanks are already attacked the most, this rule also makes them the most likely to lose their armor. Since they are supposed to get in the way, losing their armor also make them least likely to be able to continue to fulfill their role. An ranged character like an archer or caster can still function with lower AC will a much less reduction in their efficiency in what they bring to the party. So we need a <em>massive</em> bonus to tanks to offset this nerf. Else tanks will all become no-armor like barbarians. (Or carry multiple sets of armor and swap them out all the time.)</p></blockquote><p></p>
[QUOTE="Blue, post: 7358907, member: 20564"] The first question I always ask when introducing house rules several have already asked: does this add enough to play to justify the added complexity. The second question is "does this change the balance for a subset of PCs?". Sometimes, if someone is underpowered I want it. In this case I haven't experienced anyone saying armor is OP, so that's not the case. In that case, this feels like a nerf to certain character types. So, what bonus to do give to armor wearers to offset this? My first through would be that any damage the armor takes would be less damage that the PC takes. That puts every armor wearer at about 2/3 of the Heavy Armor Proficiency feat. But that doesn't scale particularly well we have giants doing 30+ damage per hit which still in single digit CRs. Basically, tanks are already attacked the most, this rule also makes them the most likely to lose their armor. Since they are supposed to get in the way, losing their armor also make them least likely to be able to continue to fulfill their role. An ranged character like an archer or caster can still function with lower AC will a much less reduction in their efficiency in what they bring to the party. So we need a [I]massive[/I] bonus to tanks to offset this nerf. Else tanks will all become no-armor like barbarians. (Or carry multiple sets of armor and swap them out all the time.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew: Simple Armor durability and degradation rules
Top