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Homebrew: Simple Armor durability and degradation rules
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<blockquote data-quote="ClaytonCross" data-source="post: 7359421" data-attributes="member: 6880599"><p>I don't disagree in any way. Though at the same time, If I were to play this I would I imagine it would be more of a "hardcore" setting mode. I don't imagine it would be my only homebrew rule. I might disallow arcane focus for example and make casters track material components as well. So while I get your point picking at the rule as a debuff, I think most people who don't hate the idea for existing would also tend toward other similar rule for balancing the debuffs all around. I am more interested in refining or improving the idea than discarding it on premise under the understanding this is homebrew intended to be homebrew for a specific type of play which will be reflected by more than this one rule. At that point your agreement (while completely valid in a normal game) becomes entirely void.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7359421, member: 6880599"] I don't disagree in any way. Though at the same time, If I were to play this I would I imagine it would be more of a "hardcore" setting mode. I don't imagine it would be my only homebrew rule. I might disallow arcane focus for example and make casters track material components as well. So while I get your point picking at the rule as a debuff, I think most people who don't hate the idea for existing would also tend toward other similar rule for balancing the debuffs all around. I am more interested in refining or improving the idea than discarding it on premise under the understanding this is homebrew intended to be homebrew for a specific type of play which will be reflected by more than this one rule. At that point your agreement (while completely valid in a normal game) becomes entirely void. [/QUOTE]
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Homebrew: Simple Armor durability and degradation rules
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