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Homebrew: Simple Armor durability and degradation rules
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<blockquote data-quote="Oofta" data-source="post: 7360246" data-attributes="member: 6801845"><p>Let's make sure I understand your proposal. If a PC is missed because of their armor alone, the armor takes damage. Armor has Armor Points (AP) depending on type of armor, plate has 54 AP, shields have 20 AP. Someone with plate armor and shield is going to have their armor damaged half the time they are missed. Your damage is only 2 points, so someone in plate armor could take 27 "hits" to their armor before it falls apart. Assuming damage to armor 20-25% of the time (depending on plate only or plate + shield) that's 0.5 average damage per attack. For argument's sake let's say the PC is attacked 10 times per combat for 5 damage per combat. That's low for most front line fighters at mid-to-high levels because most monsters have multi-attack. So being conservative, after 6 combats your armor falls apart. That's an average adventuring day according to DMG guidelines. In the real world, a soldier may need to repair their armor on a regular basis (although I don't think it would be that often) but then again in the real world anyone getting into fights 6 or more times per day wouldn't have survived very long anyway.</p><p></p><p>So instead what's going to happen is your fighter will just stock up on shields and replace their shield after 2-3 combats. Your heavy weapon fighters on the other hand are just SOL. Expect them to all become barbarians.</p><p></p><p>Then you turn around and say it's not going to matter because it won't affect magical armor and you assume your PCs will have magic armor at mid to high levels, but then what's the purpose of a finicky rule like this? To me it's just extra tracking and paperwork on the part of the DM and the player.</p><p></p><p>But it also goes back to my basic issue. Every time people try to justify a rule like this because it's "more realistic" they never come up with any rules to make light or no armor dex based characters more realistic. All it does at this point is penalize one type of build and add a bunch of annoying tracking. Well, that and keep the shield merchants in business.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7360246, member: 6801845"] Let's make sure I understand your proposal. If a PC is missed because of their armor alone, the armor takes damage. Armor has Armor Points (AP) depending on type of armor, plate has 54 AP, shields have 20 AP. Someone with plate armor and shield is going to have their armor damaged half the time they are missed. Your damage is only 2 points, so someone in plate armor could take 27 "hits" to their armor before it falls apart. Assuming damage to armor 20-25% of the time (depending on plate only or plate + shield) that's 0.5 average damage per attack. For argument's sake let's say the PC is attacked 10 times per combat for 5 damage per combat. That's low for most front line fighters at mid-to-high levels because most monsters have multi-attack. So being conservative, after 6 combats your armor falls apart. That's an average adventuring day according to DMG guidelines. In the real world, a soldier may need to repair their armor on a regular basis (although I don't think it would be that often) but then again in the real world anyone getting into fights 6 or more times per day wouldn't have survived very long anyway. So instead what's going to happen is your fighter will just stock up on shields and replace their shield after 2-3 combats. Your heavy weapon fighters on the other hand are just SOL. Expect them to all become barbarians. Then you turn around and say it's not going to matter because it won't affect magical armor and you assume your PCs will have magic armor at mid to high levels, but then what's the purpose of a finicky rule like this? To me it's just extra tracking and paperwork on the part of the DM and the player. But it also goes back to my basic issue. Every time people try to justify a rule like this because it's "more realistic" they never come up with any rules to make light or no armor dex based characters more realistic. All it does at this point is penalize one type of build and add a bunch of annoying tracking. Well, that and keep the shield merchants in business. [/QUOTE]
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Homebrew: Simple Armor durability and degradation rules
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