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Homebrew: Simple Armor durability and degradation rules
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<blockquote data-quote="ClaytonCross" data-source="post: 7361363" data-attributes="member: 6880599"><p>I have stated a few times that the damage may be hit multiple times without it taking damage during "hits on the player" or other wise these 54 points of durability represent damage to the stability and function of the armor. </p><p></p><p>If a smith wanted to take armor apart and rebuild it into something else... he might not need 54 good hits to make it not functional. The Idea of a smith hitting it multiple times to create is not relevant or comparable. A real world example, a friend of mine is in the Armored Combat League and he bought 2 swords forged by a smith but one of them was quenched wrong after it was forged so when he fought with them the first time the incorrectly quenched sword broke on the first hit after being pounded likely hundreds of times by the smith. When a smith is done pounding metal used for combat the smith heats it and quenches it to hardened the steal. If it is done wrong instead of Harding it makes it brittle and subject to break. This would mean that a D&D group in my campaign was using a smith prone to mistakes but possible.</p><p></p><p>So your suspension of disbelief can hand magic, dragons, being sprayed with acid and sleeping it off, and having equipment that never wears out but ... having equipment that wears out faster than you would expect is too much for you? </p><p></p><p>Ok then. I really can't debate that. Best of luck on your adventures.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7361363, member: 6880599"] I have stated a few times that the damage may be hit multiple times without it taking damage during "hits on the player" or other wise these 54 points of durability represent damage to the stability and function of the armor. If a smith wanted to take armor apart and rebuild it into something else... he might not need 54 good hits to make it not functional. The Idea of a smith hitting it multiple times to create is not relevant or comparable. A real world example, a friend of mine is in the Armored Combat League and he bought 2 swords forged by a smith but one of them was quenched wrong after it was forged so when he fought with them the first time the incorrectly quenched sword broke on the first hit after being pounded likely hundreds of times by the smith. When a smith is done pounding metal used for combat the smith heats it and quenches it to hardened the steal. If it is done wrong instead of Harding it makes it brittle and subject to break. This would mean that a D&D group in my campaign was using a smith prone to mistakes but possible. So your suspension of disbelief can hand magic, dragons, being sprayed with acid and sleeping it off, and having equipment that never wears out but ... having equipment that wears out faster than you would expect is too much for you? Ok then. I really can't debate that. Best of luck on your adventures. [/QUOTE]
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Homebrew: Simple Armor durability and degradation rules
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