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Homebrew: Simple Armor durability and degradation rules
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<blockquote data-quote="ClaytonCross" data-source="post: 7361421" data-attributes="member: 6880599"><p><em></em></p><p><em></em></p><p><em>I have clear goal of what I want to achieve and have written it several times several ways. ... I will try one more time but you have to read it to try to understand me not just to dismiss it for it make any difference. </em></p><p><em></em></p><p><em>My goal is for a "grittier world" I don't define this as hardcore because its not about taking more damage and dying if you fail a single trap test. Its about struggle and making gear management and survival more of a grind. Its the opposite of the epic hero titans with indestructible armor like so many games. Its more a survival design campaign with limited resources. Degrading gear for equipment management and possible situations where once in a while they have to make divisions to acquire lesser version or except a lose somewhere else creating meaningful out of combat planning and decision making due to shortages caused by failing resources and scarcity for replacements. For example like pushing through enemy territory.</em></p><p><em></em></p><p><em>This is what I wanted from post one. But its not important to discuses if my idea works. You and 5ekyu have made points without it. My goal is gritty and this thread is about approaching an armor degradation possibility for that. If your only stance is "I don't like armor degradation" than your not being helpful to the thread. If you want to help refine or suggest alternate ways to implement armor degradation (as you did) then we can discuses and compare. Those discussions on point are productive. Continually stating that I am fundamentally wrong for trying it just a personal insult based on your own opinion.</em></p><p><em></em></p><p><em>Getting bitten by a Tarasque kills the player and the armor durability they have left is irrelevant at that point. Also, if a Tarasque bits off your head there may not be any damage to your armor or shield...but your still dead as your missing your head. If your stung by insects the lose of armor does sound silly but I see my share of silliness in "default vanilla D&D" which by the way does not damage your armor if your bitten by a tarasque. So if your going to attack me for trying to add "realism" when that is not my goal by using a argument of "realism" that doesn't apply under my rule or without my rule... does that mean its kind of irrelevant since "realism" was NEVER my stated goal.</em></p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7361421, member: 6880599"] [I] I have clear goal of what I want to achieve and have written it several times several ways. ... I will try one more time but you have to read it to try to understand me not just to dismiss it for it make any difference. My goal is for a "grittier world" I don't define this as hardcore because its not about taking more damage and dying if you fail a single trap test. Its about struggle and making gear management and survival more of a grind. Its the opposite of the epic hero titans with indestructible armor like so many games. Its more a survival design campaign with limited resources. Degrading gear for equipment management and possible situations where once in a while they have to make divisions to acquire lesser version or except a lose somewhere else creating meaningful out of combat planning and decision making due to shortages caused by failing resources and scarcity for replacements. For example like pushing through enemy territory. This is what I wanted from post one. But its not important to discuses if my idea works. You and 5ekyu have made points without it. My goal is gritty and this thread is about approaching an armor degradation possibility for that. If your only stance is "I don't like armor degradation" than your not being helpful to the thread. If you want to help refine or suggest alternate ways to implement armor degradation (as you did) then we can discuses and compare. Those discussions on point are productive. Continually stating that I am fundamentally wrong for trying it just a personal insult based on your own opinion. Getting bitten by a Tarasque kills the player and the armor durability they have left is irrelevant at that point. Also, if a Tarasque bits off your head there may not be any damage to your armor or shield...but your still dead as your missing your head. If your stung by insects the lose of armor does sound silly but I see my share of silliness in "default vanilla D&D" which by the way does not damage your armor if your bitten by a tarasque. So if your going to attack me for trying to add "realism" when that is not my goal by using a argument of "realism" that doesn't apply under my rule or without my rule... does that mean its kind of irrelevant since "realism" was NEVER my stated goal.[/i] [/QUOTE]
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