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Homebrew: Simple Armor durability and degradation rules
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<blockquote data-quote="ClaytonCross" data-source="post: 7362724" data-attributes="member: 6880599"><p>Low lets say 5, so its not really level dependent even most level 1 characters can survive that and your narrating it as a scratch. </p><p> The wizard gets to dodge 1-11, a role 14 hits but at level 1 he is almost dead (but alive) and a level 20 its just a scratch. In both cases take the character closer to death from which it can not recover.</p><p> The Fighter gets to dodge 1-11, deflect 12-15 using a breastplate, at role of 14 hits the armor for 1 point of damage instead of 5 so the character is no closer to death and the armor barely feels the damage.</p><p>If the Fighter is tanking for fight with multiple deflections then it still can take basically 5 times the damage per hit to the armor up to 28 times before taking any damage... That's the same as having 140 temporary hit points before taking damage from the same blow. <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'">I would say 5 out of 140 is more of a scratch not less.</span></span></p><p>Now the at the same time the Mage is casting spells with materials without a focus both the Mage and the Fighter will be paying to keep up their combat pace every few fights. The fighter did his job and the mage did his, and the armor could easily make the difference in the fight. </p><p></p><p>A brand new breast plate is 400gp, As single Chromatic Orb cost 50gp with or without a focus and they have 2 spell slots at level 1 so possible 100gp per battle. So if they go through 4 battles before they repair and replenish they are at the same cost.</p><p></p><p>So For a mage do his best at his job in the game he will constantly be spending money to do his job as many of the good spells have cost materials that the rules do not let you void with a focus but a fighter doing his job has a one time buy that never fades or takes damage? It seems like a fighter doing his job of taking hits encoring a cost only sets the playing field closer to your wizard. I mean your not going to argue that a level 1 fighter should be hurt by the same requirement to us up a 50gp to swing his sword but your going to except the loss of wizards to cast spells on the same comparison?</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7362724, member: 6880599"] Low lets say 5, so its not really level dependent even most level 1 characters can survive that and your narrating it as a scratch. The wizard gets to dodge 1-11, a role 14 hits but at level 1 he is almost dead (but alive) and a level 20 its just a scratch. In both cases take the character closer to death from which it can not recover. The Fighter gets to dodge 1-11, deflect 12-15 using a breastplate, at role of 14 hits the armor for 1 point of damage instead of 5 so the character is no closer to death and the armor barely feels the damage. If the Fighter is tanking for fight with multiple deflections then it still can take basically 5 times the damage per hit to the armor up to 28 times before taking any damage... That's the same as having 140 temporary hit points before taking damage from the same blow. [LEFT][COLOR=#222222][FONT=Tahoma]I would say 5 out of 140 is more of a scratch not less.[/FONT][/COLOR][/LEFT] Now the at the same time the Mage is casting spells with materials without a focus both the Mage and the Fighter will be paying to keep up their combat pace every few fights. The fighter did his job and the mage did his, and the armor could easily make the difference in the fight. A brand new breast plate is 400gp, As single Chromatic Orb cost 50gp with or without a focus and they have 2 spell slots at level 1 so possible 100gp per battle. So if they go through 4 battles before they repair and replenish they are at the same cost. So For a mage do his best at his job in the game he will constantly be spending money to do his job as many of the good spells have cost materials that the rules do not let you void with a focus but a fighter doing his job has a one time buy that never fades or takes damage? It seems like a fighter doing his job of taking hits encoring a cost only sets the playing field closer to your wizard. I mean your not going to argue that a level 1 fighter should be hurt by the same requirement to us up a 50gp to swing his sword but your going to except the loss of wizards to cast spells on the same comparison? [/QUOTE]
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Homebrew: Simple Armor durability and degradation rules
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