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General Tabletop Discussion
D&D Older Editions
Homebrew Simple Spell-less Spellcaster: the Elementalist (4e)
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7868204" data-attributes="member: 6871653"><p><strong>Earth</strong></p><p><strong>1: Student of Earth </strong></p><p>Your Elemental bolt deal magical bludgeoning damage. On your turn, you can manifest a whip of stone and obsidian called Gorgon's Leash to make your Elemental bolt as a melee spell attack against a creature within 10 ft.</p><p></p><p><strong>3: Mastery of Stone</strong></p><p>You speak primordial. When you use your Elemental escalation you create a Shockwave that is 10' wide and as long as your Elemental Bolt range projecting out from your hand. All creatures in the Shockwave must make a Str save or take Elemental Bolt plus Escalation Thunder damage and be pushed 10' back and knocked prone. On a successful save, they take half damage and are not pushed or nocked prone. </p><p></p><p><strong>6: Seismic shock</strong></p><p>As a bonus action on your turn you can send waves of rolling earth to bring your enemies to their knees. All enemies next to you fall prone and you create a 10 ft zone around you that is difficult terrain until the end of your next turn.</p><p></p><p><strong>14: Earth glide</strong></p><p>You gain a burrow speed of 15 ft. When you move at least 10 ft with your burrow speed on your turn, you gain 1d10+your level THP.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7868204, member: 6871653"] [B]Earth 1: Student of Earth [/B] Your Elemental bolt deal magical bludgeoning damage. On your turn, you can manifest a whip of stone and obsidian called Gorgon's Leash to make your Elemental bolt as a melee spell attack against a creature within 10 ft. [B]3: Mastery of Stone[/B] You speak primordial. When you use your Elemental escalation you create a Shockwave that is 10' wide and as long as your Elemental Bolt range projecting out from your hand. All creatures in the Shockwave must make a Str save or take Elemental Bolt plus Escalation Thunder damage and be pushed 10' back and knocked prone. On a successful save, they take half damage and are not pushed or nocked prone. [B]6: Seismic shock[/B] As a bonus action on your turn you can send waves of rolling earth to bring your enemies to their knees. All enemies next to you fall prone and you create a 10 ft zone around you that is difficult terrain until the end of your next turn. [B]14: Earth glide[/B] You gain a burrow speed of 15 ft. When you move at least 10 ft with your burrow speed on your turn, you gain 1d10+your level THP. [/QUOTE]
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Homebrew Simple Spell-less Spellcaster: the Elementalist (4e)
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