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General Tabletop Discussion
*Dungeons & Dragons
Homebrew Smite Feats
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<blockquote data-quote="Thondor" data-source="post: 3448925" data-attributes="member: 31955"><p>Mostly the smiting feats seem very weak. Paladins have a low number of feats to begin with, and are thus unlikely to chose a feat that only rarely helps them. (i.e. they have a limited number of smites)</p><p>I suggest the following alterations to improve the feats (unfortunately I don't have the smite progression sitting in front of me or I'd also suggest some possible BAB alterations).</p><p></p><p>Elemental Smite</p><p>Effect: Each time the character uses a smite attempt he may select<em> any</em> element. The attack deals entirely that type of energy damage. (This includes the regular weapon damage, and transforms energy weapons energy damage to the type selected when the attack is declared.)</p><p></p><p>Ranged Smite</p><p>Benefit: Your character may now use any smite ability on a ranged attack out to 30ft. This feat also grants 1/day an additional Ranged smite which may only be used to smite at range. (You could actually throw away the within 30ft requirement. The paladin is stiking with the holy might of their deity -- it does not require increased precision/force. Just holy conviction)</p><p></p><p>Conservative Smiting</p><p> -- this is good. Without it the rest of the feats are worth less. I'd toy with the idea of this being the gateway to other smiting feats. Possibly even granting an additional use of smite.</p><p></p><p>Multiple Smite</p><p> -- scrap it. It is already possible to make multiple attempts - characters Just don't want to. It makes sense not to have to waste smites on attacks that probably won't hit (secoundary or tertiary attacks) although with Conservative stike feat it becomes a good option.</p><p></p><p>Swift Smite</p><p>- please clarify. Does this mean by spending 2 smites I gain an additional attack at full BAB with smite on that attack? ie the 1st smite is what grants the additional swift attack, and the 2nd the smite damage. ???? if so seems cool. Not sure what BAB to assign.</p><p></p><p>Powerful Smite</p><p>Benefit: By taking a full-round attack action you may smite for double your ordinary attack and damage bonus. You gain one additional use of smite per day, this additional smite must be used as a Powerful smite. (having to take a full-round action is a pretty hefty requirement)</p><p></p><p>Smite Speciality</p><p>-- i don't like it. It requires taking a lot of smiting feats to be worthwhile. If yu want all smite to grant +1 attack +2 damage then do so -- include it in their feat descriptions. If not don't. This feat seems . . . well it certainly doesn't have any flavor and as comrade raoul said 'meta'.</p><p></p><p>I'm glad to see some smite feats. And I look forward to seeing any modifications you decide to make.</p></blockquote><p></p>
[QUOTE="Thondor, post: 3448925, member: 31955"] Mostly the smiting feats seem very weak. Paladins have a low number of feats to begin with, and are thus unlikely to chose a feat that only rarely helps them. (i.e. they have a limited number of smites) I suggest the following alterations to improve the feats (unfortunately I don't have the smite progression sitting in front of me or I'd also suggest some possible BAB alterations). Elemental Smite Effect: Each time the character uses a smite attempt he may select[I] any[/I] element. The attack deals entirely that type of energy damage. (This includes the regular weapon damage, and transforms energy weapons energy damage to the type selected when the attack is declared.) Ranged Smite Benefit: Your character may now use any smite ability on a ranged attack out to 30ft. This feat also grants 1/day an additional Ranged smite which may only be used to smite at range. (You could actually throw away the within 30ft requirement. The paladin is stiking with the holy might of their deity -- it does not require increased precision/force. Just holy conviction) Conservative Smiting -- this is good. Without it the rest of the feats are worth less. I'd toy with the idea of this being the gateway to other smiting feats. Possibly even granting an additional use of smite. Multiple Smite -- scrap it. It is already possible to make multiple attempts - characters Just don't want to. It makes sense not to have to waste smites on attacks that probably won't hit (secoundary or tertiary attacks) although with Conservative stike feat it becomes a good option. Swift Smite - please clarify. Does this mean by spending 2 smites I gain an additional attack at full BAB with smite on that attack? ie the 1st smite is what grants the additional swift attack, and the 2nd the smite damage. ???? if so seems cool. Not sure what BAB to assign. Powerful Smite Benefit: By taking a full-round attack action you may smite for double your ordinary attack and damage bonus. You gain one additional use of smite per day, this additional smite must be used as a Powerful smite. (having to take a full-round action is a pretty hefty requirement) Smite Speciality -- i don't like it. It requires taking a lot of smiting feats to be worthwhile. If yu want all smite to grant +1 attack +2 damage then do so -- include it in their feat descriptions. If not don't. This feat seems . . . well it certainly doesn't have any flavor and as comrade raoul said 'meta'. I'm glad to see some smite feats. And I look forward to seeing any modifications you decide to make. [/QUOTE]
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