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<blockquote data-quote="Perun" data-source="post: 7949448" data-attributes="member: 6037"><p>My gut-feeling is that it's too much stuff packed into a single spell.</p><p></p><p>First, you say <em>"The maze is an area of 15ft, centered on you". </em>15-ft what? Since you're using torc as the focus, I'd say 15-ft radius, but a clarification would be welcome. A 15-ft. radius would affect the caster at the centre and 48 5-ft squares around him, i.e. 7×7 5-ft squares, unless I'm misremembering the rules. Or were you thinking a 15 ft diameter effect, which is in effect a 5ft-radius, affecting 3×3 5ft-squares?</p><p></p><p>You've got:</p><ul> <li data-xf-list-type="ul">a theoretically unlimited number of creatures that can be affected by the spell;</li> <li data-xf-list-type="ul">+1 AC to everyone protected by the maze;</li> <li data-xf-list-type="ul">an average of 13.5 temp hp (6-21) to everyone protected by the maze;</li> <li data-xf-list-type="ul">the caster can replicate <em>absorb elements</em> cast as a 2nd level spell, boosted so it affects anyone in the maze (so, your 3rd level spell allows you to cast a 2nd-level single-target spell at will that can actually affect multiple targets). Additionally, your verison includes force damage, not included in <em>absorb elements</em></li> <li data-xf-list-type="ul">you can proceed to give <em><u>everyone</u></em> an average of 10 temp hp/round (5-15);</li> <li data-xf-list-type="ul">it's mobile (presumably, since it's centered on the caster).</li> </ul><p>This is not even counting the stun effect and the action tied to it.</p><p></p><p>Which classes would have access to this spell?</p><p></p><p>I'd say that even if you removed the stun effect, the spell is very powerful, too powerful for a 3rd-level spell, even if it affects the 5-ft radius around the caster. Compare this to <em>spirit guardians, storm sphere </em>(a 4th-level spell) or <em>motivational speech </em>(a 3rd-level spell from Acquisitions Incorporated)</p><p></p><p>My suggestion:</p><p></p><p><strong>Maze Arcane </strong>(working name)</p><p>Level 3 Abjuration</p><p></p><p><strong>Casting Time: </strong>Action</p><p><strong>Duration: </strong>10 minutes (concentration)</p><p><strong>Components: </strong>S, M (a silver torc worth at least 100gp)</p><p><strong>Target: </strong>Self</p><p></p><p>You place a silver torc on the ground at your feet, with the open aperture pointing north. As the torc splits into 4 parts, it grows into ethereal circles surrounding you inches above the ground, and each circle's opening faces a different compass point. For the duration of the spell, you and your allies are protected by an ethereal maze of arcane energy. The maze extends in a 5-ft radius centered on you, and creates the following effects while the spell is active. You can designate up to two creatures (beside yourself) that are protected by the maze.</p><p></p><p>You and creatures you designate within the maze gain a +1 bonus to AC, and 2d6+2 temporary hit points when the spell is cast.</p><p></p><p>As a bonus action, you can cause the creature within the maze to think it lost its way in the maze. The creature must succeed on an Intelligence saving throw, or be incapacitated until the end of your next turn.</p><p></p><p>Additionally, you can make a creature incapacitated by this spell move away from you, as it believes it's navigating the maze. This immediately ends the incapacitated effect on the creature. The creature uses all its movement to move away from you in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature cannot take an action or reaction this turn. </p><p></p><p><em><strong>At higher levels.</strong></em> When you cast this spell at 4th level or higher, the temporary hit point values increase by 1d6+1 and your AC bonus and temporary hit points can affect an additional creature for each spell level above 3rd.</p><p>When you cast this spell at 5th level or higher, the radius of the spell increases by 5 ft. and you can attempt to incapacitate an additional creature for each two spell levels above 3rd.</p><p></p><p><em>EDIT:</em> Upped the spell a bit, after a further thought (incapacitate as a bonus action with wondering off as an alternative effect, can attempt to incapacitate additional creature at higher levels).</p></blockquote><p></p>
[QUOTE="Perun, post: 7949448, member: 6037"] My gut-feeling is that it's too much stuff packed into a single spell. First, you say [I]"The maze is an area of 15ft, centered on you". [/I]15-ft what? Since you're using torc as the focus, I'd say 15-ft radius, but a clarification would be welcome. A 15-ft. radius would affect the caster at the centre and 48 5-ft squares around him, i.e. 7×7 5-ft squares, unless I'm misremembering the rules. Or were you thinking a 15 ft diameter effect, which is in effect a 5ft-radius, affecting 3×3 5ft-squares? You've got: [LIST] [*]a theoretically unlimited number of creatures that can be affected by the spell; [*]+1 AC to everyone protected by the maze; [*]an average of 13.5 temp hp (6-21) to everyone protected by the maze; [*]the caster can replicate [I]absorb elements[/I] cast as a 2nd level spell, boosted so it affects anyone in the maze (so, your 3rd level spell allows you to cast a 2nd-level single-target spell at will that can actually affect multiple targets). Additionally, your verison includes force damage, not included in [I]absorb elements[/I] [*]you can proceed to give [I][U]everyone[/U][/I] an average of 10 temp hp/round (5-15); [*]it's mobile (presumably, since it's centered on the caster). [/LIST] This is not even counting the stun effect and the action tied to it. Which classes would have access to this spell? I'd say that even if you removed the stun effect, the spell is very powerful, too powerful for a 3rd-level spell, even if it affects the 5-ft radius around the caster. Compare this to [I]spirit guardians, storm sphere [/I](a 4th-level spell) or [I]motivational speech [/I](a 3rd-level spell from Acquisitions Incorporated) My suggestion: [B]Maze Arcane [/B](working name) Level 3 Abjuration [B]Casting Time: [/B]Action [B]Duration: [/B]10 minutes (concentration) [B]Components: [/B]S, M (a silver torc worth at least 100gp) [B]Target: [/B]Self You place a silver torc on the ground at your feet, with the open aperture pointing north. As the torc splits into 4 parts, it grows into ethereal circles surrounding you inches above the ground, and each circle's opening faces a different compass point. For the duration of the spell, you and your allies are protected by an ethereal maze of arcane energy. The maze extends in a 5-ft radius centered on you, and creates the following effects while the spell is active. You can designate up to two creatures (beside yourself) that are protected by the maze. You and creatures you designate within the maze gain a +1 bonus to AC, and 2d6+2 temporary hit points when the spell is cast. As a bonus action, you can cause the creature within the maze to think it lost its way in the maze. The creature must succeed on an Intelligence saving throw, or be incapacitated until the end of your next turn. Additionally, you can make a creature incapacitated by this spell move away from you, as it believes it's navigating the maze. This immediately ends the incapacitated effect on the creature. The creature uses all its movement to move away from you in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature cannot take an action or reaction this turn. [I][B]At higher levels.[/B][/I] When you cast this spell at 4th level or higher, the temporary hit point values increase by 1d6+1 and your AC bonus and temporary hit points can affect an additional creature for each spell level above 3rd. When you cast this spell at 5th level or higher, the radius of the spell increases by 5 ft. and you can attempt to incapacitate an additional creature for each two spell levels above 3rd. [I]EDIT:[/I] Upped the spell a bit, after a further thought (incapacitate as a bonus action with wondering off as an alternative effect, can attempt to incapacitate additional creature at higher levels). [/QUOTE]
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