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<blockquote data-quote="FrogReaver" data-source="post: 7951474" data-attributes="member: 6795602"><p>Size feels right.</p><p></p><p></p><p></p><p>Not talking about power - i'm not sure how these effects thematically fit into a "mental maze" style spell.</p><p></p><p>In terms of power this effect is essentially aid (+13.5 temp hp) + AC that scales to any size party and requires concentration. If this effect were the only thing the spell did then this spell could be a strong 3rd level spell (with concentration requirement).</p><p></p><p>(Think about this compared to aid)</p><p></p><p></p><p></p><p>I would rate this effect standalone as at least a 4th level spell (and it'd be one of the stronger ones). Keep in mind that blind prevents many offensive spells from being cast. Many require sight afterall and even then some DM's will further penalize casting blind. It also provides advantage to your melee allies attacks and disadvantage to your enemies attacks. Then there's also what behavior adjustments occur due to being in the maze.</p><p></p><p>If combined with the first set of effects we are looking at a 5th or 6th level spell.</p><p></p><p>(Think about this compared to greater invisibility).</p><p></p><p></p><p></p><p>This part alone would be a 5th level effect. Recurring temp hp and resistance to any elemental damage when foes use elemental damage. Turns any fight against foes that use elemental attacks into a cakewalk.</p><p></p><p>With everything else so far we are looking at 7th level spell. Maybe 8th.</p><p></p><p>(Think about this compared to protection from energy for the whole party every turn + aid every turn. Can't be used every fight but enemies that use elemental attacks are fairly common)</p><p></p><p></p><p></p><p>This is the most unique effect. I'm also not sure how it fits in thematically.</p><p></p><p>Power-wise: This is probably a +1 spell level on top of the blind causing effect. So 5th level spell with just that.</p><p></p><p>All combined - 8th level spell IMO.</p><p></p><p>(Compare to bestow curse)</p><p></p><p></p><p></p><p>Growing radius isn't typical for leveled up spells. Hard to rate the level up effects due to that.<em> <em>Probably better to do +5 ft radius every 2 levels.</em></em></p><p></p><p>Hopefully this explains the issues we have with your spell.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7951474, member: 6795602"] Size feels right. Not talking about power - i'm not sure how these effects thematically fit into a "mental maze" style spell. In terms of power this effect is essentially aid (+13.5 temp hp) + AC that scales to any size party and requires concentration. If this effect were the only thing the spell did then this spell could be a strong 3rd level spell (with concentration requirement). (Think about this compared to aid) I would rate this effect standalone as at least a 4th level spell (and it'd be one of the stronger ones). Keep in mind that blind prevents many offensive spells from being cast. Many require sight afterall and even then some DM's will further penalize casting blind. It also provides advantage to your melee allies attacks and disadvantage to your enemies attacks. Then there's also what behavior adjustments occur due to being in the maze. If combined with the first set of effects we are looking at a 5th or 6th level spell. (Think about this compared to greater invisibility). This part alone would be a 5th level effect. Recurring temp hp and resistance to any elemental damage when foes use elemental damage. Turns any fight against foes that use elemental attacks into a cakewalk. With everything else so far we are looking at 7th level spell. Maybe 8th. (Think about this compared to protection from energy for the whole party every turn + aid every turn. Can't be used every fight but enemies that use elemental attacks are fairly common) This is the most unique effect. I'm also not sure how it fits in thematically. Power-wise: This is probably a +1 spell level on top of the blind causing effect. So 5th level spell with just that. All combined - 8th level spell IMO. (Compare to bestow curse) Growing radius isn't typical for leveled up spells. Hard to rate the level up effects due to that.[I] [I]Probably better to do +5 ft radius every 2 levels.[/I][/I] Hopefully this explains the issues we have with your spell. [/QUOTE]
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