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General Tabletop Discussion
*Dungeons & Dragons
Homebrew Starcraft d20
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<blockquote data-quote="DulothS" data-source="post: 3435025" data-attributes="member: 13731"><p>Its all simple add-ons to normal D&D, with the exception of the DR mechanic borrowed from Starcraft itself. The Sustained fire and burst-fire are relatively unique; Burst fire is a single attack roll, three attacks, similar to old-school Shuriken. Sustained fire is just a radius-effect targetted till your next action.</p><p></p><p>The whole "Damage per dice" thing for heavy weapons was added because, well, why would a heavy weapons trooper bother with weapon specialization or even proficiency if every time he shoots that incindiary rocket its just a flat 10-dice area effect that his 2 damage isn't going to matter on the slightest?</p><p></p><p>All of it is based on core Starcraft, with the sole exception of the "Cerebrate Larva" concept, something I made up in order to make it so that the various Zerg monsters were playable instead of only being NPC fodder. The only thing you can't really play as using this method are the huge ships and critters that aren't really on a scale for this.</p></blockquote><p></p>
[QUOTE="DulothS, post: 3435025, member: 13731"] Its all simple add-ons to normal D&D, with the exception of the DR mechanic borrowed from Starcraft itself. The Sustained fire and burst-fire are relatively unique; Burst fire is a single attack roll, three attacks, similar to old-school Shuriken. Sustained fire is just a radius-effect targetted till your next action. The whole "Damage per dice" thing for heavy weapons was added because, well, why would a heavy weapons trooper bother with weapon specialization or even proficiency if every time he shoots that incindiary rocket its just a flat 10-dice area effect that his 2 damage isn't going to matter on the slightest? All of it is based on core Starcraft, with the sole exception of the "Cerebrate Larva" concept, something I made up in order to make it so that the various Zerg monsters were playable instead of only being NPC fodder. The only thing you can't really play as using this method are the huge ships and critters that aren't really on a scale for this. [/QUOTE]
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