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homebrew subclass Rogue:Thug
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<blockquote data-quote="Dave Goff" data-source="post: 8047306" data-attributes="member: 6811528"><p>I like it, seems really reasonable.</p><p>I will note that I think Intimidation based on charisma totally makes sense to me. I've seen really big strong guys try to intimidate and fail because they just don't pick up on social cues. On the other hand, I've seen really small people with a lot of social savvy intimidate the hell out of big strong folks.</p><p>Strength-based intimidation might work on low-(near animal) intelligence targets, but in cities I can't imagine it being as effective as Charisma-intimidation.</p><p>For example, try to intimidate a guard to open the gates after hours-</p><p>Big tough half-orc barbarian looms over the guard and threatens to beat them to a pulp if they don't open the gate. The guard shrugs and waves for backup. After all, dealing with things like this is what they do for a living.</p><p>The sly halfling intervenes and points out that the town council will be very upset if the party isn't let in and the guard could end up mucking out the gryphon stalls for the rest of their life. Suddenly, the guard is out of his comfort zone and is more likely to waver.</p><p>Just my $.02. I understand the thinking for Strength-based, but I think Charisma makes more sense.</p><p>Sorry to hijack the thread on a side topic!</p></blockquote><p></p>
[QUOTE="Dave Goff, post: 8047306, member: 6811528"] I like it, seems really reasonable. I will note that I think Intimidation based on charisma totally makes sense to me. I've seen really big strong guys try to intimidate and fail because they just don't pick up on social cues. On the other hand, I've seen really small people with a lot of social savvy intimidate the hell out of big strong folks. Strength-based intimidation might work on low-(near animal) intelligence targets, but in cities I can't imagine it being as effective as Charisma-intimidation. For example, try to intimidate a guard to open the gates after hours- Big tough half-orc barbarian looms over the guard and threatens to beat them to a pulp if they don't open the gate. The guard shrugs and waves for backup. After all, dealing with things like this is what they do for a living. The sly halfling intervenes and points out that the town council will be very upset if the party isn't let in and the guard could end up mucking out the gryphon stalls for the rest of their life. Suddenly, the guard is out of his comfort zone and is more likely to waver. Just my $.02. I understand the thinking for Strength-based, but I think Charisma makes more sense. Sorry to hijack the thread on a side topic! [/QUOTE]
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