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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Homebrew: The Dread Knight (Warlock)
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<blockquote data-quote="VenerableBede" data-source="post: 8461150" data-attributes="member: 7032917"><p>Thanks for sharing! I'm really curious how your "Eldritch Armor" works. My version—well, the two different options—was born of the following:</p><ul> <li data-xf-list-type="ul">A desire to provide multiple comparable class options at more levels, which seems to be general A5e design that I quite like</li> <li data-xf-list-type="ul">A desire to give martial warlocks <em>eventual</em> access to heavy armor (for those that don't want to focus on Dexterity; for those that do, pick the option that's basically berserker Unarmored Defense but with a different ability)</li> <li data-xf-list-type="ul">An effort to keep things balanced, especially with regards to potential multiclass shenanigans</li> </ul><p>The mounted component, believe it or not, was born from the arguments people have been having over how Eldritch Scythe and Thirsting Blade worked (whether they were compatible or not). My original vision was for this archetype to be able to use Eldritch Scythe or Eldritch Whip in place of weapon attacks with maneuvers, but I was very concerned about balance issues, particularly with the incredibly high damage ceiling of combinations like Polearm Savant and Eldritch Scythe. I'm glad I got scared off of that direction, though, because I think this version has a stronger flavor to it, at least until level six. I have mixed opinions about the later-level abilities. It just seemed wrong to make a dread knight without having some sort of fear and undead element to it, but just giving warlocks Animate Dead is busted and they already have Fear on their spell list...</p></blockquote><p></p>
[QUOTE="VenerableBede, post: 8461150, member: 7032917"] Thanks for sharing! I'm really curious how your "Eldritch Armor" works. My version—well, the two different options—was born of the following: [LIST] [*]A desire to provide multiple comparable class options at more levels, which seems to be general A5e design that I quite like [*]A desire to give martial warlocks [I]eventual[/I] access to heavy armor (for those that don't want to focus on Dexterity; for those that do, pick the option that's basically berserker Unarmored Defense but with a different ability) [*]An effort to keep things balanced, especially with regards to potential multiclass shenanigans [/LIST] The mounted component, believe it or not, was born from the arguments people have been having over how Eldritch Scythe and Thirsting Blade worked (whether they were compatible or not). My original vision was for this archetype to be able to use Eldritch Scythe or Eldritch Whip in place of weapon attacks with maneuvers, but I was very concerned about balance issues, particularly with the incredibly high damage ceiling of combinations like Polearm Savant and Eldritch Scythe. I'm glad I got scared off of that direction, though, because I think this version has a stronger flavor to it, at least until level six. I have mixed opinions about the later-level abilities. It just seemed wrong to make a dread knight without having some sort of fear and undead element to it, but just giving warlocks Animate Dead is busted and they already have Fear on their spell list... [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Homebrew: The Dread Knight (Warlock)
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