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<Homebrew> The Port on the Aster Sea
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<blockquote data-quote="Mallus" data-source="post: 4510524" data-attributes="member: 3887"><p>Today's offering is a bevy of oddities, again courtesy of Rolzup...</p><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>Ch'trik'krik</strong> and her people sailed into the Port only recently, and are managing to draw more than the usual amount of attention. Enormous spiders tend to make people nervous, after all,even if they are polite and well-spoken. Their ship, woven from spider-silk and pulled along by a balloon in lieu of a sail, is an oddly beautiful thing...but alas, far too stick for most folk to walk upon its decks. Ch'trik'krik is here to establish an embassy, and open up trade with her people, the Weavers. It's not been going well, and rumors that she and her crew have been abducting and dining upon small children have not helped matters in the least.</li> </ul><p></p><ul> <li data-xf-list-type="ul">As a Shadar-Kai, <strong>Splendid Robert</strong> stands midway between the worlds of the living and dead, able to cross from one realm to the other with relative ease. Like many of his people, he's put this talent to work as a medium, carrying messages back and forth in exchange for a respectable fee. Unlike most Shadar Kai, however, Robert is both willing and able to carry the Dead back to the world of the living...for an even more respectable fee. The resulting specters lack substance, but are able to see, hear, and interact with the living world and its denizens. And as long as they continue to pay him regular bribes, Splendid Robert won't show up to drag them kicking and screaming back to the Other Side.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>Ulysses Thrush</strong>, also a Shadar-Kai, has been hunting Splendid Robert for nearly a year now, and much to his profound irritation has yet to even catch a glimpse of his quarry. Thrush is in the employ of the Eternal Bureaucracy, and is generally dispatched to bring unauthorized visitors from the Other Side back to their proper place; Robert's actions have been disruptive enough that Thrush has been given the man's capture as his sole responsibility.<br /> <br /> Ulysses is armed with a unique and much-feared weapon he calls <em>The Long Arm</em>. It's a twisted spear almost the length of a lance, made from the arm of a Spring-Heel Jack that attempted to strike it's quarry as it dove into the Sphere of Annihilation worshiped by the Cult-of-That-Which-Is-Not. The 'god' ate it's black truncheon, hand, and part of the forearm, leaving a cruelly stretched limb pulled into a gloom-limned needle point.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>"Fulgarite"</strong> is perhaps the only dragon who has chosen to remain in the Port after emerging from the Interior. An enormous, blue-scaled monster, Fulgarite has hollowed out and taken possession of an abandoned building in the Hush, where he stores his enormous hoard of glass bottles. He's obsessed with glass; it speaks to him, in chiming and clinking sounds, in the patters of reflected and filtered light. Fulgarite has not yet managed to interpret the language of glass, but he knows with a burning certainty that he's on the verge of success.<br /> <br /> Like all of his kind, Fulgarite can change his form with a simple effort of will. He favors a human shape, entirely nondescript in form and feature, and uses this to obtain most of his treasures. Fulgarite is also, as <strong>William Vidimus</strong>, one of the chief patrons of the Driftglass Society -- he saw their name as a sort of minor omen, but has come to genuinely support the cause.<br /> <br /> Pilgrims of the Dragon Within occasionally seek Flugarite out; he... discourages this, rather violently. Indeed, he rarely consents to see or speak with anyone other than the various servitors he has employed, making exceptions only for dealers in rare or unusual glass. Fulgarite possesses a deep loathing for the Panopticon and its spawn, however, and will not allow them or any members of the Order of the Watch to enter his presence under any circumstances.</li> </ul></blockquote><p></p>
[QUOTE="Mallus, post: 4510524, member: 3887"] Today's offering is a bevy of oddities, again courtesy of Rolzup... [list][b]Ch'trik'krik[/b] and her people sailed into the Port only recently, and are managing to draw more than the usual amount of attention. Enormous spiders tend to make people nervous, after all,even if they are polite and well-spoken. Their ship, woven from spider-silk and pulled along by a balloon in lieu of a sail, is an oddly beautiful thing...but alas, far too stick for most folk to walk upon its decks. Ch'trik'krik is here to establish an embassy, and open up trade with her people, the Weavers. It's not been going well, and rumors that she and her crew have been abducting and dining upon small children have not helped matters in the least.[/list] [list]As a Shadar-Kai, [b]Splendid Robert[/b] stands midway between the worlds of the living and dead, able to cross from one realm to the other with relative ease. Like many of his people, he's put this talent to work as a medium, carrying messages back and forth in exchange for a respectable fee. Unlike most Shadar Kai, however, Robert is both willing and able to carry the Dead back to the world of the living...for an even more respectable fee. The resulting specters lack substance, but are able to see, hear, and interact with the living world and its denizens. And as long as they continue to pay him regular bribes, Splendid Robert won't show up to drag them kicking and screaming back to the Other Side.[/list] [list][b]Ulysses Thrush[/b], also a Shadar-Kai, has been hunting Splendid Robert for nearly a year now, and much to his profound irritation has yet to even catch a glimpse of his quarry. Thrush is in the employ of the Eternal Bureaucracy, and is generally dispatched to bring unauthorized visitors from the Other Side back to their proper place; Robert's actions have been disruptive enough that Thrush has been given the man's capture as his sole responsibility. Ulysses is armed with a unique and much-feared weapon he calls [i]The Long Arm[/i]. It's a twisted spear almost the length of a lance, made from the arm of a Spring-Heel Jack that attempted to strike it's quarry as it dove into the Sphere of Annihilation worshiped by the Cult-of-That-Which-Is-Not. The 'god' ate it's black truncheon, hand, and part of the forearm, leaving a cruelly stretched limb pulled into a gloom-limned needle point.[/list] [list][b]"Fulgarite"[/b] is perhaps the only dragon who has chosen to remain in the Port after emerging from the Interior. An enormous, blue-scaled monster, Fulgarite has hollowed out and taken possession of an abandoned building in the Hush, where he stores his enormous hoard of glass bottles. He's obsessed with glass; it speaks to him, in chiming and clinking sounds, in the patters of reflected and filtered light. Fulgarite has not yet managed to interpret the language of glass, but he knows with a burning certainty that he's on the verge of success. Like all of his kind, Fulgarite can change his form with a simple effort of will. He favors a human shape, entirely nondescript in form and feature, and uses this to obtain most of his treasures. Fulgarite is also, as [b]William Vidimus[/b], one of the chief patrons of the Driftglass Society -- he saw their name as a sort of minor omen, but has come to genuinely support the cause. Pilgrims of the Dragon Within occasionally seek Flugarite out; he... discourages this, rather violently. Indeed, he rarely consents to see or speak with anyone other than the various servitors he has employed, making exceptions only for dealers in rare or unusual glass. Fulgarite possesses a deep loathing for the Panopticon and its spawn, however, and will not allow them or any members of the Order of the Watch to enter his presence under any circumstances.[/list] [/QUOTE]
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