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General Tabletop Discussion
*Dungeons & Dragons
[Homebrew] The Variant Sorcerer - No spell slots, just metamagic and cantrips.
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<blockquote data-quote="Doccit" data-source="post: 7474263" data-attributes="member: 6965734"><p>I agree that this class is most comparable to the Warlock but I disagree that the Warlock is by far the most complex class. I think the variant sorcerer can get away with the complexity it adds because you basically have none of the ordinary management associated with spells. The special class power idea is really interesting and I will certainly consider it! </p><p></p><p></p><p></p><p>Yeah, I think I agree that Eruption honing is a little over the line. I'm not sure about your solution, but I'll find a way to make it less powerful. I also think it is a little off-theme because the Arcane Artisan is supposed to be kind of agnostic about the kind of crafting you are doing, but this ability seems to explicitly be about smithing.</p><p></p><p>Flash-Bang is good, but I don't think it is so much better than the blindness/deafness spell that it is based on. I'll consider the immidiate save thing though.</p><p></p><p>Thanks for the feedback! I'd love to hear more about why you think all metamagic should cost SPs and why you're worried that the class won't be fun to play! </p><p></p><p></p><p></p><p>Thanks for taking the time to read it! It seems to me like you like the sorcerer from the PHB as it is, and that's fine! I'm not trying to say that the PHB should have been written with this variant instead. This is an alternative who don't like the way the sorcerer plays. I personally love the Warlock, and so I've moved the sorcerer closer to them.</p><p></p><p>I got from your post that you've read a lot of "cantrips are my thing" classes and that they don't interst you. I'd love to hear more from you on this. I think people keep returning to this idea because they want a magic-themed class that plays more like a rogue than it does a wizard. What do you think their goal is, and do you think they fail to realize it? What about the cantrip casters do you feel is offputting?</p></blockquote><p></p>
[QUOTE="Doccit, post: 7474263, member: 6965734"] I agree that this class is most comparable to the Warlock but I disagree that the Warlock is by far the most complex class. I think the variant sorcerer can get away with the complexity it adds because you basically have none of the ordinary management associated with spells. The special class power idea is really interesting and I will certainly consider it! Yeah, I think I agree that Eruption honing is a little over the line. I'm not sure about your solution, but I'll find a way to make it less powerful. I also think it is a little off-theme because the Arcane Artisan is supposed to be kind of agnostic about the kind of crafting you are doing, but this ability seems to explicitly be about smithing. Flash-Bang is good, but I don't think it is so much better than the blindness/deafness spell that it is based on. I'll consider the immidiate save thing though. Thanks for the feedback! I'd love to hear more about why you think all metamagic should cost SPs and why you're worried that the class won't be fun to play! Thanks for taking the time to read it! It seems to me like you like the sorcerer from the PHB as it is, and that's fine! I'm not trying to say that the PHB should have been written with this variant instead. This is an alternative who don't like the way the sorcerer plays. I personally love the Warlock, and so I've moved the sorcerer closer to them. I got from your post that you've read a lot of "cantrips are my thing" classes and that they don't interst you. I'd love to hear more from you on this. I think people keep returning to this idea because they want a magic-themed class that plays more like a rogue than it does a wizard. What do you think their goal is, and do you think they fail to realize it? What about the cantrip casters do you feel is offputting? [/QUOTE]
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[Homebrew] The Variant Sorcerer - No spell slots, just metamagic and cantrips.
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