Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[Homebrew] The Variant Sorcerer - No spell slots, just metamagic and cantrips.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7474685" data-attributes="member: 6919838"><p>"It seems to me like you like the sorcerer from the PHB as it is, and that's fine!"</p><p></p><p>I can see why you get that when i specifically describe that as meh and even point to the PHB only itself. After all, we all know the definition of me is "like it as it is."</p><p></p><p>But in actuality, *as i stated* i do not want the approach to an "improvement" to remove what it does, which is really to be a main level caster and replace it with a more limited arcane-warrior type of niche. Instead, i wanted (as shown) to add to the by emphasizing their unique feature "origins of their magic" even more and expanding on it in ways that *add to* their primary core - being a full arcane caster.</p><p></p><p>So thats where the approach i cited as primary adds to the sub-classes the usual bank of 10 additional themed known spells. </p><p></p><p>Why don't i like tacking the cantrip-archer onto this class? Because the net result to me seems to dilute and remove the core heart of the class "origin of my magic". Your rewrites of the various origins to me seem to leave them mostly lackluster, since the major "what i do" for this character will now be "hit with my cantrip" again and again the other stuff just seems more like garnihs than part of the meal.</p><p></p><p>As for other "cantrip-striker" type classes, characters and builds - i have nothing against the, i have seen them played, played them, read quite a few write-ups. While some folks post about them being boring or whatever, i see that as a flavor-taste-preference thing - and see them very much as an arcane-shooter type of options, no more boring than say a fighter, rogue or archer might be. Each of them may be doing "the same thing" round after round when it comes to output. however, to me part of the charm of those classes comes from "what else they do" - if their combat is rather repetitive, one would hope they have other areas of strong suits to help them spotlight themselves. (Rogues excel at this with their skills and versatility etc and even fighters bring to the table higher than typical survivability and often strength.) This class seems to lack that mostly, pouring everything it seem into "arcane-striker-stronger" etc.</p><p></p><p>perhaps it having CHA as a prime stat is enough to carry it, if it spends one or two of its skills on social stuff and there isn't a bard around to carry that load.</p><p></p><p>So, why do i think some folks like the cantrip-striker class (warlock)? because it hits a decent balance between caster and fighter type play-styles and offers a lot of variety with its numerous choices - inside and outside of combat. i do not see them as "not realizing" or not meeting "their goal" or whatever you took from my sentence. </p><p></p><p>However, i find this particular class to be so much more like "take a warlock, call it sorcerer for some reason (oh yeah, to get meta-magic in play) and remove the variety/options in favor of bigger cantrip-striker fu" and at the same time remove all that "obligation to patron" stuff that might get in the way.</p><p></p><p>So, as i said, in an effort to make the sorcerer more interesting, more appealing or even flat-out better - this is not a direction i would go. this is a combat-lasered Warlock, not a sorc, that removes the patron ties and crams meta-magic into it.</p><p></p><p>To me at least, YMMV.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7474685, member: 6919838"] "It seems to me like you like the sorcerer from the PHB as it is, and that's fine!" I can see why you get that when i specifically describe that as meh and even point to the PHB only itself. After all, we all know the definition of me is "like it as it is." But in actuality, *as i stated* i do not want the approach to an "improvement" to remove what it does, which is really to be a main level caster and replace it with a more limited arcane-warrior type of niche. Instead, i wanted (as shown) to add to the by emphasizing their unique feature "origins of their magic" even more and expanding on it in ways that *add to* their primary core - being a full arcane caster. So thats where the approach i cited as primary adds to the sub-classes the usual bank of 10 additional themed known spells. Why don't i like tacking the cantrip-archer onto this class? Because the net result to me seems to dilute and remove the core heart of the class "origin of my magic". Your rewrites of the various origins to me seem to leave them mostly lackluster, since the major "what i do" for this character will now be "hit with my cantrip" again and again the other stuff just seems more like garnihs than part of the meal. As for other "cantrip-striker" type classes, characters and builds - i have nothing against the, i have seen them played, played them, read quite a few write-ups. While some folks post about them being boring or whatever, i see that as a flavor-taste-preference thing - and see them very much as an arcane-shooter type of options, no more boring than say a fighter, rogue or archer might be. Each of them may be doing "the same thing" round after round when it comes to output. however, to me part of the charm of those classes comes from "what else they do" - if their combat is rather repetitive, one would hope they have other areas of strong suits to help them spotlight themselves. (Rogues excel at this with their skills and versatility etc and even fighters bring to the table higher than typical survivability and often strength.) This class seems to lack that mostly, pouring everything it seem into "arcane-striker-stronger" etc. perhaps it having CHA as a prime stat is enough to carry it, if it spends one or two of its skills on social stuff and there isn't a bard around to carry that load. So, why do i think some folks like the cantrip-striker class (warlock)? because it hits a decent balance between caster and fighter type play-styles and offers a lot of variety with its numerous choices - inside and outside of combat. i do not see them as "not realizing" or not meeting "their goal" or whatever you took from my sentence. However, i find this particular class to be so much more like "take a warlock, call it sorcerer for some reason (oh yeah, to get meta-magic in play) and remove the variety/options in favor of bigger cantrip-striker fu" and at the same time remove all that "obligation to patron" stuff that might get in the way. So, as i said, in an effort to make the sorcerer more interesting, more appealing or even flat-out better - this is not a direction i would go. this is a combat-lasered Warlock, not a sorc, that removes the patron ties and crams meta-magic into it. To me at least, YMMV. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Homebrew] The Variant Sorcerer - No spell slots, just metamagic and cantrips.
Top