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General Tabletop Discussion
*Dungeons & Dragons
[Homebrew] The Variant Sorcerer - No spell slots, just metamagic and cantrips.
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<blockquote data-quote="Doccit" data-source="post: 7474751" data-attributes="member: 6965734"><p>Fantastic suggestions! Those are much simpler.</p><p></p><p>I totally agree about the name, but I'm drawing a blank on something better. Any suggestions? I'm not sure about letting them cast two cantrips a round one combat per day. That is a way bigger damage boost. And I'm quite pleased the way font of magic works right now. Its like a sorcerer version of the Rogue's cunning action/fast hands feature. What if at level 3, in addition to the damage, the subclass gave an extra effect to the eruption? Right now they get the extra effect at level, six, but I don't think it would be overpowered to give it to them a few levels earlier.</p><p></p><p></p><p></p><p> Its actually based off of Watery Sphere because I found after significant effort that mixing bigby's hand into a cantrip resulted in something too weird. But yeah you're right, I am shoehorning spell effects into metamagic, and some of them are kind of awkward. </p><p></p><p>That example you give with mage hand is really great! I worry that it breaks with the metamagic theme a little bit if the metamagic can only be applied to one cantrip. But independently of calling it metamagic, I love the idea of having more "awakened cantrip" invocations that have sorcery point spending options attatched. I'll think hard about what I'd like to fall into that category and what ought to be metamagic. </p><p></p><p> I'm sold! The next update will have just one subclass. Thanks for all the feedback! This was very helpful.</p></blockquote><p></p>
[QUOTE="Doccit, post: 7474751, member: 6965734"] Fantastic suggestions! Those are much simpler. I totally agree about the name, but I'm drawing a blank on something better. Any suggestions? I'm not sure about letting them cast two cantrips a round one combat per day. That is a way bigger damage boost. And I'm quite pleased the way font of magic works right now. Its like a sorcerer version of the Rogue's cunning action/fast hands feature. What if at level 3, in addition to the damage, the subclass gave an extra effect to the eruption? Right now they get the extra effect at level, six, but I don't think it would be overpowered to give it to them a few levels earlier. Its actually based off of Watery Sphere because I found after significant effort that mixing bigby's hand into a cantrip resulted in something too weird. But yeah you're right, I am shoehorning spell effects into metamagic, and some of them are kind of awkward. That example you give with mage hand is really great! I worry that it breaks with the metamagic theme a little bit if the metamagic can only be applied to one cantrip. But independently of calling it metamagic, I love the idea of having more "awakened cantrip" invocations that have sorcery point spending options attatched. I'll think hard about what I'd like to fall into that category and what ought to be metamagic. I'm sold! The next update will have just one subclass. Thanks for all the feedback! This was very helpful. [/QUOTE]
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Community
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[Homebrew] The Variant Sorcerer - No spell slots, just metamagic and cantrips.
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