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<blockquote data-quote="barsoomcore" data-source="post: 2052210" data-attributes="member: 812"><p>Thanks, folks, for the ideas and commentary.</p><p></p><p>To address fu's question a little more seriously, I'm really short on time these days and it's affecting my gaming a lot. I feel like I'm not giving my Barsoom campaign enough attention which is unfortunate, especially as it moves into the closing season. I'm considering trying a campaign where tons of material is already created for me.</p><p></p><p>I really love a lot of the details of the Iron Kingdoms, the way clerics work, the way mechanical stuff works, the unique creatures that still feel like a full world's worth of monsters and stuff. The Monsternomicon remains one of my favourite purchases of all time, and has gotten a lot of use in Barsoom.</p><p></p><p>It's the first campaign setting I've seen that even sparks my interest. But I'm still not sure how to run a campaign in it.</p><p></p><p>My campaigns tend to be the "Story of the World" (there's whole other thread in that), in which the historical forces of the world come to a head and bring the PCs to a position of unique significance in the history of the world itself. At the end of the campaign, the world has been saved and it will never be the same again. My campaigns tend to be about the <em>transformation</em> of the world itself, a transformation brought about by the actions and decisions of the PCs.</p><p></p><p>Can I do that with a published setting? I'm not sure. We'll see.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 2052210, member: 812"] Thanks, folks, for the ideas and commentary. To address fu's question a little more seriously, I'm really short on time these days and it's affecting my gaming a lot. I feel like I'm not giving my Barsoom campaign enough attention which is unfortunate, especially as it moves into the closing season. I'm considering trying a campaign where tons of material is already created for me. I really love a lot of the details of the Iron Kingdoms, the way clerics work, the way mechanical stuff works, the unique creatures that still feel like a full world's worth of monsters and stuff. The Monsternomicon remains one of my favourite purchases of all time, and has gotten a lot of use in Barsoom. It's the first campaign setting I've seen that even sparks my interest. But I'm still not sure how to run a campaign in it. My campaigns tend to be the "Story of the World" (there's whole other thread in that), in which the historical forces of the world come to a head and bring the PCs to a position of unique significance in the history of the world itself. At the end of the campaign, the world has been saved and it will never be the same again. My campaigns tend to be about the [i]transformation[/i] of the world itself, a transformation brought about by the actions and decisions of the PCs. Can I do that with a published setting? I'm not sure. We'll see. [/QUOTE]
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