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Homebrew Variant Ritual Casting Rules
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<blockquote data-quote="doctorbadwolf" data-source="post: 7941205" data-attributes="member: 6704184"><p>Rituals are one of the best things to get ported over from 4e to 5e. However, they worked better in 4e, partly because they were a separate track from powers.</p><p></p><p>Now, the ritual caster feat is one way to go, but it’s a hard sell for multiclassed spellcasters, who already have ritual casting, but cannot ever progress it beyond their levels in that Spellcasting class. As well, there are many tables that do use homebrew and 3pp, but don’t use or like feats.</p><p></p><p>And it’s interesting to let someone be a scholar who knows how to cast rituals, but has no knack for channeling actual spell power.</p><p></p><p>So, my bud and I worked out the following ideas.</p><p></p><p>You can learn any ritual, as long as you have proficiency in Arcana (for Wizard spells), Religion (for Cleric Spells), or Nature (for Druid Spells. Doing so takes at least 8 hours of study, instruction, or research. See the Ritual Learning Time By Level chart to see how long a ritual of any given level takes to learn.</p><p></p><p>Casting a ritual that you know, but that is not available to you from a character feature such as a Ritual Casting class feature or the Ritual Caster feat requires an ability check, as if casting from a scroll. If you miscast the ritual, your DM May roll on the Ritual Casting Complications table, or choose a complication of their own devising. Routine rituals of little power, with ample preparation time, and many ritual participants, may not require a roll, per DM discretion. Casting a ritual spell of 6th level or higher in this way always requires a check.</p><p></p><p>If you spend a hit die or spell slot as part of casting the ritual spell, you can gain a bonus to the ability check. haven’t decided what, yet. 1d4? Advantage? Proficiency modifier?</p><p>my current idea is 1 HD =1d4, 2=1d6, 3=1d8, 4=1d10, 5=1d12, can’t go past 5HD.</p><p></p><p>Anyone got thoughts on this one?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7941205, member: 6704184"] Rituals are one of the best things to get ported over from 4e to 5e. However, they worked better in 4e, partly because they were a separate track from powers. Now, the ritual caster feat is one way to go, but it’s a hard sell for multiclassed spellcasters, who already have ritual casting, but cannot ever progress it beyond their levels in that Spellcasting class. As well, there are many tables that do use homebrew and 3pp, but don’t use or like feats. And it’s interesting to let someone be a scholar who knows how to cast rituals, but has no knack for channeling actual spell power. So, my bud and I worked out the following ideas. You can learn any ritual, as long as you have proficiency in Arcana (for Wizard spells), Religion (for Cleric Spells), or Nature (for Druid Spells. Doing so takes at least 8 hours of study, instruction, or research. See the Ritual Learning Time By Level chart to see how long a ritual of any given level takes to learn. Casting a ritual that you know, but that is not available to you from a character feature such as a Ritual Casting class feature or the Ritual Caster feat requires an ability check, as if casting from a scroll. If you miscast the ritual, your DM May roll on the Ritual Casting Complications table, or choose a complication of their own devising. Routine rituals of little power, with ample preparation time, and many ritual participants, may not require a roll, per DM discretion. Casting a ritual spell of 6th level or higher in this way always requires a check. If you spend a hit die or spell slot as part of casting the ritual spell, you can gain a bonus to the ability check. haven’t decided what, yet. 1d4? Advantage? Proficiency modifier? my current idea is 1 HD =1d4, 2=1d6, 3=1d8, 4=1d10, 5=1d12, can’t go past 5HD. Anyone got thoughts on this one? [/QUOTE]
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