Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew vs. Premade Campaign Worlds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SHARK" data-source="post: 189986" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Well, I honestly prefer "Homebrew" campaign worlds. My own world, Thandor, has been in play for over 14 years now, and some of it goes back to 24 years! It's incredible the level of detail that I have achieved with it. The adventures have been fantastic and just great through different campaigns, through the years. I made my own world from scratch, with influences from many diverse sources. Most importantly, my own imagination. Thandor is roughly the size of the planet Jupiter, with vast seas and oceans, and many different continents. The world is vast enough to defy complete and absolute description. </p><p></p><p>This certain "roughness" and ambiguity has had the wonderful effect of allowing me to organically grow and fine-tune the world over the years, and yet, it all seems quite seamless. This enhances the verissimilitude and depth of the world, and causes the least amount of friction when new ideas, races, religions, or what have you needs to be included in the world. This rich level of diversity has allowed an almost limitless creativity on my part, and has been immensely satisfying. This unparalleled level of rich detail and creative freedom stands in stark contrast to any published game world. Thus, while it's nice to mine other campaign settings for ideas and stuff, my homebrew remains really essential, and the best.</p><p></p><p>From a consumer's point of view, I can really buy whatever supplements that I like, with absolutely no worries over whether or not it will conflict with what I've done, and so on. I really am free from what any "canon" might say. Oh, and certainly, I'm free from whatever "rules-lawyers" might whine about, or what someone has read in one or ten different novels. All of that nonsense is almost entirely irrelevant. No person alive knows the details of my campaign world the way I do. That can be an important factor, even essential, depending more so on what kind of players that you game with. Still, at the end of the day, "Homebrew" campaigns I think are the way to go.</p><p></p><p>Of the published campaign worlds, I shall always remain a fan of Greyhawk. Greyhawk just rocks! Scarred Lands is interesting, but to be honest, there was too much stuff not available, and yet to be available, really, to do what I would like to do. But Scarred lands has balls for doing some unusual things, and having the courage to proceed with certain themes and styles that the industry has really been sluggish or apprehensive in embracing. This, combined with a special appeal, and a certain *snap* makes Scarred Lands interesting, despite a few problems, as noted. Other than that, the world of Erde sounds interesting. I'm not sure why they haven't gotten much press, though. They have done some really interesting stuff, and they have used some really good themes in several products, and in various elements throughout their stories. Of the current stuff, that would be probably the best selection.</p><p></p><p>Of Forgotten Realms, well, to be honest, I ran several campaigns back in the day when Forgotten Realms was just a single dark grey box, with some maps, and two campaign booklets. Yes, it was a long time ago, in a galaxy far far away.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But, *in those days*, I think many will agree with me, Forgotten Realms was special. It had *snap*, and *mystery* TSR really screwed that special feel up, and it really has never returned. Yes, the current edition of FR is good, it's certainly an improvement over the 2nd Edition of FR, and it even has many cool things that the Old Grey Box never had, don't get me wrong. Still, though, that special feel is gone, never to return. It just isn't the same. So, I think while FR has improved, and has many bells and whistles, it still has many salient problems, to my mind. </p><p></p><p>Old school Dark Sun was pretty special though. It had a certain feel to it as well. But they screwed that up as well, and it's all ashes, blown to the wind now. So, I think, there it is.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 189986, member: 1131"] Greetings! Well, I honestly prefer "Homebrew" campaign worlds. My own world, Thandor, has been in play for over 14 years now, and some of it goes back to 24 years! It's incredible the level of detail that I have achieved with it. The adventures have been fantastic and just great through different campaigns, through the years. I made my own world from scratch, with influences from many diverse sources. Most importantly, my own imagination. Thandor is roughly the size of the planet Jupiter, with vast seas and oceans, and many different continents. The world is vast enough to defy complete and absolute description. This certain "roughness" and ambiguity has had the wonderful effect of allowing me to organically grow and fine-tune the world over the years, and yet, it all seems quite seamless. This enhances the verissimilitude and depth of the world, and causes the least amount of friction when new ideas, races, religions, or what have you needs to be included in the world. This rich level of diversity has allowed an almost limitless creativity on my part, and has been immensely satisfying. This unparalleled level of rich detail and creative freedom stands in stark contrast to any published game world. Thus, while it's nice to mine other campaign settings for ideas and stuff, my homebrew remains really essential, and the best. From a consumer's point of view, I can really buy whatever supplements that I like, with absolutely no worries over whether or not it will conflict with what I've done, and so on. I really am free from what any "canon" might say. Oh, and certainly, I'm free from whatever "rules-lawyers" might whine about, or what someone has read in one or ten different novels. All of that nonsense is almost entirely irrelevant. No person alive knows the details of my campaign world the way I do. That can be an important factor, even essential, depending more so on what kind of players that you game with. Still, at the end of the day, "Homebrew" campaigns I think are the way to go. Of the published campaign worlds, I shall always remain a fan of Greyhawk. Greyhawk just rocks! Scarred Lands is interesting, but to be honest, there was too much stuff not available, and yet to be available, really, to do what I would like to do. But Scarred lands has balls for doing some unusual things, and having the courage to proceed with certain themes and styles that the industry has really been sluggish or apprehensive in embracing. This, combined with a special appeal, and a certain *snap* makes Scarred Lands interesting, despite a few problems, as noted. Other than that, the world of Erde sounds interesting. I'm not sure why they haven't gotten much press, though. They have done some really interesting stuff, and they have used some really good themes in several products, and in various elements throughout their stories. Of the current stuff, that would be probably the best selection. Of Forgotten Realms, well, to be honest, I ran several campaigns back in the day when Forgotten Realms was just a single dark grey box, with some maps, and two campaign booklets. Yes, it was a long time ago, in a galaxy far far away.:) But, *in those days*, I think many will agree with me, Forgotten Realms was special. It had *snap*, and *mystery* TSR really screwed that special feel up, and it really has never returned. Yes, the current edition of FR is good, it's certainly an improvement over the 2nd Edition of FR, and it even has many cool things that the Old Grey Box never had, don't get me wrong. Still, though, that special feel is gone, never to return. It just isn't the same. So, I think while FR has improved, and has many bells and whistles, it still has many salient problems, to my mind. Old school Dark Sun was pretty special though. It had a certain feel to it as well. But they screwed that up as well, and it's all ashes, blown to the wind now. So, I think, there it is.:) Semper Fidelis, SHARK [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew vs. Premade Campaign Worlds
Top