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Homebrew vs. Premade Campaign Worlds
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<blockquote data-quote="Bagpuss" data-source="post: 190264" data-attributes="member: 3987"><p>I use Scarred Lands, mainly due to time since using a published setting gives me more time to work on adventures and NPC's.</p><p></p><p>How much the setting actually comes into the campaign should be another question I think.</p><p></p><p>Although I use Scarred Lands, since the players travel on foot they don't actually interact with the whole rich world that has been published, and since they are in part of the map that isn't really covered in great detail yet about 80% of what the players interact with is my creation, or Dungeon Mag adventures or adventures published for a different setting. The other 20% is world events and plot paths linked to the Scarred Lands setting that the players might hear about or occasionally interact with.</p><p></p><p>For example....</p><p></p><p>The party are currently leading a band of refugees from the town in "Speaker in Dreams" (which I situated at the edge of the Hegemony of Virduk (sp?)) to the dwarven fort from "Forge of Fury" which the party cleared out in a previous adventure.</p><p></p><p>I ditched the Mind Flayer and instead had a High Gorgon as the main villian in "Speaker" the Gorgon was allied with the Calastilan Hegemony (sp?) and "won" allowing the town to become part of its ever expanding border.</p><p></p><p>The fort is in the Hornsaw Forest so the current adventures involve lots of creatures from the CC1 and CC2, but is basically my invention. "Speaker" was heavily modified to make its plot make some sense, "Forge" was played pretty much as is.</p><p></p><p>This saved me a lot of work and provided a on-going story instead of a series of unlinked senarios.</p><p></p><p>In a campaign we are playing in based in FR, the maps are the same but the political borders have changed, some of the gods are different and the DM doesn't even own a copy of the campaign setting book. So is it Homebrew or is it FR? If it wasn't for the place names you couldn't really tell the difference.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 190264, member: 3987"] I use Scarred Lands, mainly due to time since using a published setting gives me more time to work on adventures and NPC's. How much the setting actually comes into the campaign should be another question I think. Although I use Scarred Lands, since the players travel on foot they don't actually interact with the whole rich world that has been published, and since they are in part of the map that isn't really covered in great detail yet about 80% of what the players interact with is my creation, or Dungeon Mag adventures or adventures published for a different setting. The other 20% is world events and plot paths linked to the Scarred Lands setting that the players might hear about or occasionally interact with. For example.... The party are currently leading a band of refugees from the town in "Speaker in Dreams" (which I situated at the edge of the Hegemony of Virduk (sp?)) to the dwarven fort from "Forge of Fury" which the party cleared out in a previous adventure. I ditched the Mind Flayer and instead had a High Gorgon as the main villian in "Speaker" the Gorgon was allied with the Calastilan Hegemony (sp?) and "won" allowing the town to become part of its ever expanding border. The fort is in the Hornsaw Forest so the current adventures involve lots of creatures from the CC1 and CC2, but is basically my invention. "Speaker" was heavily modified to make its plot make some sense, "Forge" was played pretty much as is. This saved me a lot of work and provided a on-going story instead of a series of unlinked senarios. In a campaign we are playing in based in FR, the maps are the same but the political borders have changed, some of the gods are different and the DM doesn't even own a copy of the campaign setting book. So is it Homebrew or is it FR? If it wasn't for the place names you couldn't really tell the difference. [/QUOTE]
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